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Separating degrees of freedom for object manipulation in VR

机译:分离VR中对象操作的自由度

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Manipulating objects is an essential aspect in virtual environments. Nonetheless, object positioning in immersive virtual environments relying in direct and natural approaches is still difficult. Previous research concluded that degrees-of-freedom separation in mouse and touch interfaces led to positive results. In this document we present a user evaluation to assess if explicit separation of degrees-of-freedom also benefits mid-air manipulation tasks. We implemented a virtual widget based technique that allows users to control a single DOF, and compared it against a direct approach and the PRISM technique, which adjusts the ratio between the hand and object movement. The results of our assessment suggest that full DOF separation benefits precision in spatial manipulations, at the expense of additional time for complex tasks. From these results we proposed a new technique that combines different aspects from the three techniques compared in our assessment.
机译:在虚拟环境中,操作对象是必不可少的方面。尽管如此,依靠直接和自然的方法在沉浸式虚拟环境中放置对象仍然很困难。先前的研究得出结论,鼠标和触摸界面的自由度分离带来了积极的结果。在本文档中,我们提供了一个用户评估,以评估自由度的明确分离是否也有益于空中操纵任务。我们实现了基于虚拟控件的技术,该技术允许用户控制单个自由度,并将其与直接方法和PRISM技术进行了比较,PRISM技术可调整手和物体运动之间的比例。我们的评估结果表明,完全自由度的分离有益于空间操纵的精确性,但要花费更多时间来处理复杂的任务。根据这些结果,我们提出了一种新技术,该技术结合了我们评估中所比较的三种技术的不同方面。

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