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3D Space Representation by Evolutive Algorithms

机译:演化算法的3D空间表示

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摘要

In this paper we present a system to obtain the representation of a 3D space using evolutive algorithms. Besides the evolutive algorithm, the proposed system is based on the mathematical principles of the vision stereo, particularly on stereoscopy. Vision stereo makes use of two images captured by a pair of cameras, in analogy to the mammalian vision system. Such images are employed to partially reconstruct the scene contained on them by some computational operations. In this work we employ only a camera, which is translated along a determined path, capturing the images every certain distance, providing the stereo images necessaries for reconstruction. As we can not perform all computations required for the total scene reconstruction, we employ an evolutionary algorithm to partially reconstruct the scene and obtain its representation. The evolutive algorithm employed is the fly algorithm [1], which employ spatial points named "flies" to reconstruct the principal characteristics of the world following the rules of evolution dictated by the algorithm.
机译:在本文中,我们提出了一种使用演化算法获得3D空间表示的系统。除了进化算法外,所提出的系统还基于视觉立体视觉的数学原理,特别是立体视觉。视觉立体声系统利用一对照相机捕获的两个图像,类似于哺乳动物的视觉系统。通过某些计算操作,使用此类图像来部分重建其中包含的场景。在这项工作中,我们仅使用沿确定的路径平移的相机,每隔一定距离捕获图像,从而提供重建立体图像所需的图像。由于无法执行全部场景重建所需的所有计算,因此我们采用了一种进化算法来部分重建场景并获得其表示。所采用的进化算法是fly算法[1],它使用名为“ flys”的空间点,按照该算法规定的进化规则来重构世界的主要特征。

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