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In Touch with Everyday Objects: Teleportation Techniques in Virtual Environments Supporting Tangibility

机译:与日常对象联系:虚拟环境中的传送技术支持变形

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The application of virtual reality (VR) for everyday use is often limited due to the lack of tactile and kinesthetic feedback. To facilitate and expand the use of VR in daily life, it is possible to employ physical objects readily available at home as tangible objects to provide this missing feedback. For instance, a real chair can allow a user to sit within the virtual environment, even if the sitting place in the virtual world is not a chair. In home-based games, a real but not dangerous stick can provide the holding sensation of a virtual sword. These tracked objects in the real world can serve as a tangibility medium to their virtual counterparts, contributing to a higher sense of presence and immersion. However, such a solution relies on a consistent spatial relationship between the real and virtual space surrounding the user, which makes the basic use of virtual navigation techniques such as teleportation difficult. To allow the navigation on a large virtual environment while supporting a tangible interaction with real objects in a limited physical space at home, this paper explores three different teleportation techniques: to teleport the user, the object, or both of them to a new position accordingly while preserving the user and object’s spatial relationship. All of these approaches enable tangible interaction when using a teleportation technique for navigation, but each one is more or less suitable in different situations of real/virtual spatial consistency.
机译:由于缺乏触觉和动力学反馈,虚拟现实(VR)的应用通常是有限的。为了促进和扩展日常生活中的使用VR,可以在家中使用物理对象作为有形物体,以提供此缺少的反馈。例如,真正的椅子可以允许用户坐在虚拟环境内,即使虚拟世界的坐姿不是椅子。在家庭游戏中,一个真实但不是危险的棍子可以提供虚拟剑的保持感。现实世界中的这些跟踪对象可以作为其虚拟对应物的变形媒介,有助于更高的存在和浸入感。然而,这种解决方案依赖于用户周围的真实和虚拟空间之间的一致空间关系,这使得虚拟导航技术(例如传送)困难的基本使用。要允许在大型虚拟环境上导航,同时支持与家中有限的物理空间中的实际对象的有形交互,探讨了三种不同的传送技术:将用户,对象或它们中的两个传送到新位置相应虽然保留用户和对象的空间关系。所有这些方法都在使用传送技术进行导航时实现有形交互,但是每个方法在实际/虚拟空间一致性的不同情况下或多或少地适合。

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