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An Overview and Analysis of Publications on Locomotion Taxonomies

机译:机置分类论的出版物概述与分析

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In immersive virtual environments, locomotion allows users to change their viewpoint in the virtual world and is one of the most common tasks. Locomotion taxonomies can describe relationships between the locomotion techniques and thus represent a common understanding, form the backbone of many studies and publications, and can increase the comparability of studies. Therefore, it is relevant for VR researchers, developers, and designers to get an overview of previous research on taxonomies including benefits, drawbacks, and possible research gaps. Current literature reviews focus on locomotion techniques instead of locomotion taxonomies. Thus, a time-consuming search, evaluation and comparison of many publications is required to get such an overview. We present the design of a currently performed systematic literature review examining taxonomies of locomotion techniques. In addition, we present initial results including an overview of publications introducing locomotion taxonomies, their relationships, and impact. We aim to provide a reference to potential taxonomies to support the choice of a locomotion taxonomy and insights into the research field evolution to aid the design of novel locomotion taxonomies.
机译:在沉浸虚拟环境中,Locomotion允许用户在虚拟世界中更改其视图,并且是最常见的任务之一。运动分类学可以描述运动技能之间的关系,从而表示常识,形成许多研究和出版物的骨干,并可以提高研究的可比性。因此,它与VR研究人员,开发人员和设计师有关,以概述以前关于分类,包括福利,缺点和可能的研究差距的研究。目前的文献评论重点关注运动技巧而不是运动分类。因此,需要耗时的搜索,评估和比较许多出版物来获得这样的概述。我们展示了目前表演系统文献综述检测机置技术分类的设计。此外,我们展示了初步结果,包括出版物概述引入运动分类,他们的关系和影响。我们的目标是为潜在的分类管理提供参考,以支持选择机车分类和洞察的研究领域进化,以帮助设计新的运动分类。

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