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Redirection Using Alignment

机译:使用对齐重定向

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摘要

Unobstructed locomotion in virtual reality (VR) using natural walking is often not possible due to the differing placement of obstacles in the physical and virtual environments. Redirected walking is a technique that helps to enable natural walking in VR by imperceptibly rotating the virtual environment such that users adjust their physical trajectory and avoid physical obstacles. Traditionally, the algorithms responsible for applying redirected walking focused mainly on steering users away from physical obstacles, with little regard for the locations of obstacles in the virtual environment. However, recent work showed that considering both the physical and virtual environments when applying redirected walking can lead to significantly fewer collisions with physical obstacles. We formalize the notion of alignment: the concept of comparing the physical and virtual environments according to some feature present in both environments. We provide a generalized definition of alignment that allows it to be used in any research problem, and we present an example of how alignment can be used to yield significant improvements in VR locomotion with redirected walking.
机译:由于物理和虚拟环境中的障碍物的位置不同,通常无法使用自然行走的虚拟现实(VR)的畅通无阻的运动。重定向的行走是一种技术,有助于通过不知不觉地旋转虚拟环境,使用户能够调整物理轨迹并避免物理障碍物来实现VR中的自然行走。传统上,负责应用重定向行走的算法主要集中在远离物理障碍物上,几乎没有考虑虚拟环境中的障碍的位置。然而,最近的工作表明,在申请重定向行走时考虑物理和虚拟环境,可以导致与物理障碍物的碰撞显着较少。我们正规化对齐的概念:根据两种环境中存在的一些特征进行比较物理和虚拟环境的概念。我们提供了一个允许它在任何研究问题中使用的对齐定义,并且我们提出了一个例子,这些例子可以用于在重定向行走中产生VR运动的显着改进。

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