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Requirements Gathering for VR Simulators for Training: Lessons Learned for Globally Dispersed Teams

机译:用于培训的VR模拟器的需求:为全球分散的团队学习经验教训

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We report an empirical study on the use of current VR technologies for requirements gathering in the field of simulation and training. We used synchronous and asynchronous traditional techniques plus collaborative virtual environments such as MozillaHubs and AltspaceVR. Our results show that requirements gathering in VR makes a difference in the process of requirements identification. We report advantages and shortcomings that can be useful for future practitioners. For example, we found that VR sessions allowed for better identification of dimensions and sizes. VR sessions for requirements gathering could also benefit from better pointers and better sound.
机译:我们报告了对当前VR技术用于在模拟和培训领域的需求中使用的实证研究。 我们使用同步和异步传统技术以及Mozillahubs和Altspacevr等协作虚拟环境。 我们的结果表明,VR中的需求收集的需求在需求识别过程中产生了差异。 我们报告了对未来从业者有用的优势和缺点。 例如,我们发现VR会话允许更好地识别尺寸和大小。 VR会议的课程也可以从更好的指针和更好的声音中受益。

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