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Demonstrating the Use of Rapid Touch Interaction in Virtual Reality for Prolonged Interaction in Productivity Scenarios

机译:展示在虚拟现实中的快速触摸相互作用在生产率方案中长期交互

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Current camera-based VR headsets support free-hand mid-air inter-action or physical hand-held controllers for input, which can lead to fatigue during use, as users lack support for their arms and hands between interactions. In our demonstration, we showcase a novel approach to bring quick touch interaction to Virtual Reality, illustrating the beneficial use of rapid tapping, typing, and surface gestures for ongoing interaction in Virtual Reality, particularly in the con-text of content creation and productivity scenarios. The productivity scenarios that become possible using our approach are therefore reminiscent of apps that exist on today’s phones and tablets. To reliably make touch interaction work in VR, we use a wrist-worn prototype to complement the optical hand tracking from VR headsets with inertial sensing to detect touch events on surfaces. Our prototype band TapID integrates a pair of inertial sensors in a flexible strap, from whose signals TapID reliably detects surface touch events and identifies the finger used for touch. This event detection is then fused with the optically tracked hand poses to trigger input in VR. Our demonstration comprises a series of VR applications, including UI control in word processors, web browsers, and document editors.
机译:基于相机的VR耳机支持释放中空互操作性或物理手持控制器,用于输入,这可能导致使用过程中的疲劳,因为用户缺乏对其双臂和交互之间的双手之间的支持。在我们的演示中,我们展示了一种新颖的方法来带来虚拟现实的快速触摸相互作用,说明了在内容创建和生产力方案的持续互动中,有益地利用快速攻丝,打字和表面手势,特别是在内容创建和生产力方案的CON文本中。因此,使用我们的方法可能成为可能的生产率方案使得希望在今天的手机和平板电脑上存在的应用。为了可靠地在VR中进行触摸交互工作,我们使用手腕磨损的原型来补充来自VR耳机的光学手跟踪,具有惯性感测来检测表面上的触摸事件。我们的原型乐谱Tapid将一对惯性传感器集成在柔性带中,其信号Tapid可靠地检测表面触摸事件,并识别用于触摸的手指。然后将该事件检测与光学跟踪的手姿势悬挂,以触发VR中的输入。我们的演示包括一系列VR应用程序,包括Word处理器,Web浏览器和文档编辑器中的UI控制。

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