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Computation of Head-related Transfer Functions Using Graphics Processing Units and a Perceptual Validation of the Computed HRTFs against Measured HRTFs

机译:使用图形处理单元计算头部相关传输函数以及计算的HRTFS对测量的HRTFS的感知验证

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Fast generation of personalized head-related transfer functions is essential for rendering spatial audio. In this paper, we propose to generate head-related transfer functions using a single graphics processing unit (GPU). We optimize the implementation of the conventional boundary element solver on a GPU. The simulation of a single frequency can be completed in seconds. A psycho-acoustic experiment is conducted to study the perceptual performance of the computed HRTFs. In general, perceptual accuracy in the back is better than that in the front.
机译:快速生成个性化的头部相关传输函数对于渲染空间音频至关重要。在本文中,我们建议使用单个图形处理单元(GPU)生成头相关传输函数。我们优化GPU上传统边界元件求解器的实现。可以在几秒钟内完成单个频率的模拟。进行了一个心理声学实验,以研究计算的HRTFS的感知性能。通常,背面的感知精度比前面的更好。

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