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3D sphere virtual instrument with Kinect and MIDI

机译:3D球形虚拟仪器与Kinect和Midi

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In this paper, we present an application that dance and music using Microsoft Kinect sensor and use MIDI technology to make a visual instrument for somebody who interested in music. The program will draw a sphere in three dimensions space by OpenGL and a user can dance in the visual sphere. The user can trigger events by entering two hands or feet in a specific zone and events will generate music or chord. The sphere can be 360 degrees rotated and we can see the 3D skeleton on the screen. We also calibrated two Kinects to do calibration because when user cannot stand in front of Kinect or when user stand side face to Kinect, Kinect cannot detect user's body very well, user's body will block by a part of your arms or legs and Kinect's infrared ray can't measure your joints. The reason we need to do a calibration if we need a side view of skeleton. We calculate the radius of the sphere when the user's hand on the surface of the sphere, it will generate sound by MIDI events. We use the program to perform in concert, which combine all virtual instruments in real time and show the 3d sphere with the user's skeleton on the screen.
机译:在本文中,我们提出了一个应用程序,舞蹈和音乐使用微软Kinect传感器和使用MIDI技术,使对于有志于音乐的人谁的可视化工具。该方案将通过OpenGL图像绘制在三维空间中的球,并且用户可以在视觉领域跳舞。用户可以通过触发在特定的区域和活动输入两个手或脚会产生音乐或和弦事件。球体可360度旋转,我们可以看到在屏幕上的三维骨骼。我们也校准2个Kinects做校准,因为当用户在Kinect的或当用户的立场侧面Kinect的,Kinect的不能检测到用户的身体非常好,用户的身体会挡在前面不站在你的手臂或腿和Kinect的红外线的一部分无法衡量你的关节。究其原因,我们需要做的校准,如果我们需要骨架的侧视图。我们计算出球的半径,当用户的球体的表面上的手,它会产生由MIDI事件的声音。我们使用的程序在音乐会的演出,这将所有的虚拟仪器实时并显示与用户的屏幕上骨架的3D球体。

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