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UMEDIA2Toward a Holodeck like edutainment game using wearable device and motion sensors

机译:umedia 2 朝着使用可穿戴设备和运动传感器等养蜂场比赛的Holodeck

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Virtual Reality (VR) has widely infiltrated to our daily life and became a bridge for connecting information and human interaction, behavior and feeling. Using VR technologies to develop Learning Environment is not exceptional but rarely seen a Learning Environment to have misgiving about the experience change during operating and what alteration would happened in design of the Learning Environment in instance of VR experience. In this study, we develop a 3D Edutainment Environment call Holodeck Laboratory (HL), providing several playable stages which is designed with educational contents and binding VR technologies to its structure to increase the presence and Player Experience. We will recruit participants which is familiar with VR Environment and Edutainment Environment or not to participate in a Playing Test for all Stages. We attempt to explain that designing Edutainment Game Stages with consideration of VR condition and Game-Based Learning would enhance the player's Player Experience as well as the learner's problem solving skills and motivation of learning.
机译:虚拟现实(VR)广泛渗透到我们的日常生活中,并成为连接信息和人类互动,行为和感觉的桥梁。利用VR技术开发学习环境并不特殊,但很少看到在运营过程中有疑虑的学习环境,并且在VR体验的情况下学习环境的设计中发生了什么改变。在这项研究中,我们开发了3D edutainment环境调用Holodeck实验室(HL),提供了几个可玩的阶段,该阶段旨在具有教育内容和绑定VR技术,以增加存在和玩家体验。我们将招募熟悉VR环境和养护环境的参与者,或者不参加所有阶段的竞争测试。我们试图通过考虑VR条件和基于游戏的学习,来指导设计养育游戏阶段将增强玩家的球员体验以及学习者解决技巧和学习动机的问题。

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