首页> 外文会议>2015 8th International Conference on Ubi-Media Computing >UMEDIA2Toward a Holodeck like edutainment game using wearable device and motion sensors
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UMEDIA2Toward a Holodeck like edutainment game using wearable device and motion sensors

机译:UMEDIA 2 使用可穿戴设备和运动传感器实现类似Holodeck的娱乐游戏

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Virtual Reality (VR) has widely infiltrated to our daily life and became a bridge for connecting information and human interaction, behavior and feeling. Using VR technologies to develop Learning Environment is not exceptional but rarely seen a Learning Environment to have misgiving about the experience change during operating and what alteration would happened in design of the Learning Environment in instance of VR experience. In this study, we develop a 3D Edutainment Environment call Holodeck Laboratory (HL), providing several playable stages which is designed with educational contents and binding VR technologies to its structure to increase the presence and Player Experience. We will recruit participants which is familiar with VR Environment and Edutainment Environment or not to participate in a Playing Test for all Stages. We attempt to explain that designing Edutainment Game Stages with consideration of VR condition and Game-Based Learning would enhance the player's Player Experience as well as the learner's problem solving skills and motivation of learning.
机译:虚拟现实(VR)已广泛渗透到我们的日常生活中,并成为连接信息与人类互动,行为和感觉的桥梁。使用VR技术开发学习环境并非例外,但很少有人看到学习环境对操作过程中的体验变化以及在VR体验的情况下学习环境的设计会发生什么变化感到担忧。在这项研究中,我们开发了一个称为Holodeck实验室(HL)的3D教育环境,提供了几个可玩的阶段,该阶段的设计具有教育意义,并将VR技术绑定到其结构上以增加存在感和玩家体验。我们将招募熟悉VR环境和娱乐环境或不参加所有阶段的游戏测试的参与者。我们试图解释说,考虑VR条件和基于游戏的学习来设计娱乐性游戏阶段会增强玩家的玩家体验以及学习者的解决问题的能力和学习动机。

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