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Extracting Player's Stance Information from 3D Motion Data: A Case Study in Tennis Groundstrokes

机译:从3D运动数据中提取球员的立场信息:网球场的案例研究

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This study presents a novel approach towards computing elements of balance, movement fluidity and reaction time, the foundations of which are commonly introduced in tennis as swing stance. The achieved results utilising presented algorithms, show 100% recognition of tennis swings (forehands and backhands) and swing stance angle extractions from the 3D test data set. The data set was captured at 50 Hz without ball impact information using a stationary multi-camera setup. The next generation of exergames and augmented coaching technologies, utilising the presented approach for processing players' footwork and stance will enable research advancements in human performance and further developments towards improving proprioception and kinaesthetic awareness. Determining body orientation within a temporal and spatial activity pattern to predict the follow-up action(s) may also enable advancements such as improving safety in surveillance, robot and automotive vision.
机译:本研究提出了一种新的计算平衡,运动流动性和反应时间的元素的方法,其基础是在网球中作为挥杆立场的普遍引入。利用所提出的算法实现的结果,显示了100%识别网球摇摆(正面和倒退)和从3D测试数据集的摆动姿态角度提取。数据集在50 Hz中捕获,使用静止多摄像机设置而没有球冲击信息。利用所提出的加工球员的步法和立场的下一代Exergames和增强的教练技术将使人类绩效的研究进展以及改善预言的进一步发展,从而提高预言和Kinaesthetic意识。确定时间和空间活动模式内的身体取向,以预测后续动作也可以实现诸如提高监视,机器人和汽车视觉的安全的进步。

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