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TAPA-MVS: Textureless-Aware PAtchMatch Multi-View Stereo

机译:Tapa-MVS:Textulless感知Patchmatch Multi-View Stereo

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One of the most successful approaches in Multi-View Stereo estimates a depth map and a normal map for each view via PatchMatch-based optimization and fuses them into a consistent 3D points cloud. This approach relies on photo-consistency to evaluate the goodness of a depth estimate. It generally produces very accurate results; however, the reconstructed model often lacks completeness, especially in correspondence of broad untextured areas where the photo-consistency metrics are unreliable. Assuming the untextured areas piecewise planar, in this paper we generate novel PatchMatch hypotheses so to expand reliable depth estimates in neighboring untextured regions. At the same time, we modify the photo-consistency measure such to favor standard or novel PatchMatch depth hypotheses depending on the textureness of the considered area. We also propose a depth refinement step to filter wrong estimates and to fill the gaps on both the depth maps and normal maps while preserving the discontinuities. The effectiveness of our new methods has been tested against several state of the art algorithms in the publicly available ETH3D dataset containing a wide variety of high and low-resolution images.
机译:多视图立体声中最成功的方法之一估计每个视图的深度映射和正常映射,通过基于PatchMatch的优化,并将其熔化到一致的3D点云中。这种方法依赖于照片 - 一致性来评估深度估计的良好。它通常产生非常准确的结果;然而,重建的模型通常缺乏完整性,特别是在光良好度指标不可靠的广泛未致致细区域的对应关系中。假设未构造的区域分段平面,在本文中,我们生成了新颖的Parkmatch假设,以扩展相邻的未致块区域中的可靠深度估计。与此同时,我们根据所考虑区域的纹理修改照片一致性措施,以便赞同标准或新颖的斑点深度假设。我们还提出了一个深度细化步骤来过滤错误的估计,并在保留不连续性的同时填补深度映射和普通地图上的间隙。我们的新方法的有效性已经在包含各种高低和低分辨率图像的公开的ETH3D数据集中对本领域的算法进行了测试。

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