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Viewpoint invariant 3D landmark model inference from monocular 2D images using higher-order priors

机译:ViewPoint Invariant 3D使用高阶Priors的单目2D图像推断推断

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In this paper, we propose a novel one-shot optimization approach to simultaneously determine both the optimal 3D landmark model and the corresponding 2D projections without explicit estimation of the camera viewpoint, which is also able to deal with misdetections as well as partial occlusions. To this end, a 3D shape manifold is built upon fourth-order interactions of landmarks from a training set where pose-invariant statistics are obtained in this space. The 3D-2D consistency is also encoded in such high-order interactions, which eliminate the necessity of viewpoint estimation. Furthermore, the modeling of visibility improves further the performance of the method by handling missing correspondences and occlusions. The inference is addressed through a MAP formulation which is naturally transformed into a higher-order MRF optimization problem and is solved using a dual-decomposition-based method. Promising results on standard face benchmarks demonstrate the potential of our approach.
机译:在本文中,我们提出了一种新颖的单次优化方法,同时确定最佳3D地标模型和相应的2D投影,而无需明确估计相机视点,这也能够处理误报和部分闭塞。为此,在该空间中获得姿势不变统计数据的训练集的第四阶相互作用时,建立了3D形状歧管。 3D-2D一致性也在这种高阶交互中编码,这消除了观点估计的必要性。此外,通过处理缺失的对应关系和闭塞,可以通过处理方法的性能来提高能见度的建模。推断通过地图制定来解决,该制剂自然地转变为高阶MRF优化问题,并使用基于双分解的方法来解决。标准面基准的有希望的结果展示了我们方法的潜力。

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