首页> 外文会议>Computer Vision (ICCV), 2011 IEEE International Conference on >Viewpoint invariant 3D landmark model inference from monocular 2D images using higher-order priors
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Viewpoint invariant 3D landmark model inference from monocular 2D images using higher-order priors

机译:使用高阶先验从单眼2D图像进行视点不变3D地标模型推断

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摘要

In this paper, we propose a novel one-shot optimization approach to simultaneously determine both the optimal 3D landmark model and the corresponding 2D projections without explicit estimation of the camera viewpoint, which is also able to deal with misdetections as well as partial occlusions. To this end, a 3D shape manifold is built upon fourth-order interactions of landmarks from a training set where pose-invariant statistics are obtained in this space. The 3D-2D consistency is also encoded in such high-order interactions, which eliminate the necessity of viewpoint estimation. Furthermore, the modeling of visibility improves further the performance of the method by handling missing correspondences and occlusions. The inference is addressed through a MAP formulation which is naturally transformed into a higher-order MRF optimization problem and is solved using a dual-decomposition-based method. Promising results on standard face benchmarks demonstrate the potential of our approach.
机译:在本文中,我们提出了一种新颖的单次优化方法,可同时确定最佳3D界标模型和相应的2D投影,而无需显式估计摄像机视点,这也能够处理误检测以及部分遮挡。为此,在来自训练集的地标的四阶交互作用上构建了3D形状流形,在该训练集中获得了该空间的姿势不变统计信息。 3D-2D一致性也以这种高级交互方式进行编码,从而消除了视点估计的必要性。此外,可见性建模通过处理缺少的对应关系和遮挡,进一步提高了方法的性能。可以通过MAP公式解决推论,该公式自然转换为高阶MRF优化问题,并使用基于双分解的方法解决。标准人脸基准测试的有希望的结果证明了我们方法的潜力。

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