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Developing a Game-Based Learning for Branch and Bound Algorithm

机译:开发基于比赛的分支和绑定算法

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The use of information technology in the e-Learning process gives positive and negative impacts. One of the positive impacts is the easy access for vast information; while the negative impacts is the ineffective learning because it makes students lazy. Previous research has used games or game elements to decrease the negative impacts of e-Learning. A survey about Algorithm Design and Analysis course was conducted, and it shows that there are some difficult subjects that need to be taught using an alternative method of learning. This research discusses how to design a video game in order to learn branch and bound algorithm and evaluate the game produced with the design. First, online surveys were done to gather the requirement, then the game design was made, then the game was implemented and evaluated. The evaluation would be used to make a better design for the next development iteration. The result of playtesting shows positive feedbacks and receives critics and suggestions. This research finds that designing a good game for learning is hard because developer must carefully define all elements in the game, so that everything is balanced and complements each other.
机译:在电子学习过程中使用信息技术具有积极和负面影响。其中一个积极影响是巨大信息的轻松访问;虽然负面影响是无效的学习,因为它让学生懒惰。以前的研究使用了游戏或游戏元素来减少电子学习的负面影响。进行了关于算法设计和分析课程的调查,它表明需要使用替代学习方法来教导一些难题。本研究讨论了如何设计视频游戏,以便学习分支机构和绑定算法,并评估设计制作的游戏。首先,在线调查完成了收集要求,然后进行了游戏设计,然后实现并评估了游戏。评估将用于对下一个发展迭代进行更好的设计。 PlayTesting的结果显示了积极的反馈和接受批评和建议。这项研究发现,设计一个良好的学习游戏很难,因为开发人员必须仔细定义游戏中的所有元素,以便一切都平衡和相互补充。

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