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Tools and techniques to stimulate higher order thinking in online learning

机译:在线学习中激发高阶思维的工具和技术

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The Covid-19 pandemic has created a range of challenges as teaching and learning moved from face-to-face to totally online delivery. Many learning providers were obliged to move to fully online learning from March 2020 with some adopting hybrid approaches in line with government and health advice. Many university programmes were rapidly redesigned to be delivered online but this is not just a matter of providing resources in digital format. While there is no agreed definition of higher order thinking (HOT) it is generally understood that HOT elevates thinking to levels beyond restating the facts. HOT involves understanding of the knowledge, inference from them, connections to other facts and concepts, categorisation, manipulation of the knowledge and finally, reconstructing them into new or novel ways to provide solutions to unique problems. We discuss the challenges of achieving HOT within the online environment but also the import of providing opportunities for students to engage fully with the entire range of learning levels. In this paper we consider HOT within the context of a pyramid learning structure with lower order thinking at the base and higher order thinking dominating the apex; building from remembering to understanding, applying, analysing, evaluating to creating. We provide a review of our experiences of experimentation with a range of different learning activities such as discussions, quizzes and assignments delivered on a VLE (Canvas) for an undergraduate cohort studying Computing and Information Technology related course of degree study. We review the impact of different curriculum items and educational activities to promote HOT on student experience and the achievement of learning outcomes.We reflect on how students learn via online content delivery and we propose how the learning experience can be enhanced to promote higher categories of cognitive thinking. We demonstrate how a pyramid model of curriculum activities facilitates the learner scaling from knowledge to the more challenging skills of creation and how this effective learning environment facilitates higher order thinking practice. We propose practical examples of the application of a pyramid learning structure within e-learning environments to deepen student learning, student access and engagement with leading to successful students’ workplace experience in the future.
机译:COVID-2019冠状病毒疾病已经形成了一系列挑战,因为教学和学习从面对面转移到完全在线传递。从2020年3月起,许多学习提供商不得不转向完全在线学习,其中一些提供商根据政府和健康建议采用了混合方法。许多大学课程被迅速重新设计为在线授课,但这不仅仅是以数字形式提供资源的问题。虽然对高阶思维(HOT)没有一致的定义,但人们普遍认为,HOT将思维提升到了超越重申事实的水平。HOT涉及对知识的理解、推理、与其他事实和概念的联系、分类、对知识的操作,最后,将其重建为新的或新颖的方式,以提供解决独特问题的方法。我们讨论了在在线环境中实现HOT的挑战,以及为学生提供充分参与整个学习级别的机会的重要性。在本文中,我们认为热的金字塔学习结构的背景下,低阶思维的基础和高阶思维支配顶点;从记忆到理解、应用、分析、评估再到创造。我们回顾了我们在一系列不同学习活动中的实验经验,例如讨论、测验和在VLE(画布)上为一个研究计算机和信息技术相关学位学习课程的本科生群体提交的作业。我们回顾了不同课程项目和教育活动对学生体验和学习成绩的影响。我们反思学生如何通过在线内容交付学习,并提出如何增强学习体验以促进更高类别的认知思维。我们展示了课程活动的金字塔模型如何促进学习者从知识扩展到更具挑战性的创造技能,以及这种有效的学习环境如何促进高阶思维实践。我们提出了在电子学习环境中应用金字塔式学习结构的实例,以加深学生的学习、学生的接触和参与,从而使学生在未来获得成功的工作经验。

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