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Efficiency of Equilibria in Uniform Matroid Congestion Games

机译:均匀麦克风拥塞游戏均衡效率

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Network routing games, and more generally congestion games play a central role in algorithmic game theory, comparable to the role of the traveling salesman problem in combinatorial optimization. It is known that the price of anarchy is independent of the network topology for non-atomic congestion games. In other words, it is independent of the structure of the strategy spaces of the players, and for affine cost functions it equals 4/3. In this paper, we show that the situation is considerably more intricate for atomic congestion games. More specifically, we consider congestion games with affine cost functions where the players' strategy spaces are symmetric and equal to the set of bases of a k-uniform matroid. In this setting, we show that the price of anarchy is strictly larger than the price of anarchy for singleton strategy spaces where it is 4/3. As our main result we show that the price of anarchy can be bounded from above by 28/13 ≈ 2.15. This constitutes a substantial improvement over the price of anarchy bound 5/2, which is known to be tight for network routing games with affine cost functions.
机译:网络路由的游戏,一般多拥挤的游戏玩在算法博弈论的核心作用,堪比旅行商问题组合优化中的作用。据了解,无政府状态的价格是独立于网络拓扑非原子拥堵游戏。换句话说,它是独立的球员战略空间的结构,以及对仿射成本函数它等于4/3。在本文中,我们表明,这种情况是相当的原子拥堵游戏更加复杂。更具体地说,我们考虑与仿射成本函数,其中球员的战略空间是对称的,等于设定的K-均匀拟阵的基础充血游戏。在这种背景下,我们证明了无政府状态的价格是严格大于无政府状态的价格为单战略空间的地方是4/3大。作为我们的主要结果,我们表明,无政府状态的价格可以从上面十三分之二十八≈2.15为界。这构成了混乱的价格大幅提高势必5/2,这是众所周知的紧张与仿射成本功能的网络路由的游戏。

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