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On Nash-Equilibria of Approximation-Stable Games

机译:关于近似稳定游戏的达努比亚

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One reason for wanting to compute an (approximate) Nash equilibrium of a game is to predict how players will play. However, if the game has multiple equilibria that are far apart, or ε-equilibria that are far in variation distance from the true Nash equilibrium strategies, then this prediction may not be possible even in principle. Motivated by this consideration, in this paper we define the notion of games that are approximation stable, meaning that all ε-approximate equilibria are contained inside a small ball of radius △ around a true equilibrium, and investigate a number of their properties. Many natural small games such as matching pennies and rock-paper-scissors are indeed approximation stable. We show furthermore there exist 2-player n-by-n approximation-stable games in which the Nash equilibrium and all approximate equilibria have support Ω(logn). On the other hand, we show all (ε, △) approximation-stable games must have an ε-equilibrium of support O((△~(2-o(1))/ε~2)logn), yielding an immediate n~(O((△~(2-o(1))/ε~2)log n))-time algorithm, improving over the bound of [ 11 ] for games satisfying this condition. We in addition give a polynomial-time algorithm for the case that △ and ε are sufficiently close together. We also consider an inverse property, namely that all non-approximate equilibria axe far from some true equilibrium, and give an efficient algorithm for games satisfying that condition.
机译:想要计算游戏的(近似)纳什均衡的一个原因是预测玩家如何玩。但是,如果游戏有多种均衡,则距离真正的纳什均衡策略远远距离变化距离的ε平衡,那么即使原则上也可能无法实现这种预测。通过这一考虑的动机,在本文中,我们定义了近似稳定的游戏的概念,这意味着所有ε-近似的均衡都包含在半径的小球中,围绕真正的均衡,并研究了许多属性。许多自然小型游戏,如匹配的便士和摇滚剪刀确实近似稳定。我们表明存在2个玩家的N-by-n近似稳定的游戏,其中纳什均衡和所有近似均衡都具有支持ω(LOGN)。另一方面,我们展示了所有(ε,△)近似稳定的游戏必须具有支持O的ε-平衡((△〜(1))/ε〜2)logn),产生立即n 〜(o((2-o(1))/ε〜2)log n)) - 时间算法,改善满足这种情况的游戏的[11]的界限。另外,我们还提供了△和ε足够靠近的情况的多项式时间算法。我们还考虑了一个反向财产,即所有非近似平衡轴远非一些真正的均衡,并为满足这种情况的游戏提供了高效的算法。

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