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A Project-Based Study on User Guidance for Interaction Design

机译:基于项目的互动设计用户指导研究

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This paper studies the usage of user guidance in interaction design based on a digital media art project. A reflection on the project is first conducted to introduce the case. Data on user experience in the project is analyzed to demonstrates the importance of user guidance, and possible optimizations for improving the efficiency of user guidance are discussed. The result suggests that effectively designed user guidance can improve users' experience in an interactive digital artwork, and guidance can be more important for interactions requiring controls unfamiliar with the users. The Fogg Behavior Model is applied to discuss the approaches to optimize the efficiency of user guidance. For motivation, the discussion suggests combining user guidance with narratives, adopting interactive guidance, and rewarding participation in guidance. For ability, designers can simplify the interaction and guidance based on target users and familiarize them with the manipulation.
机译:本文研究了基于数字媒体艺术项目的交互设计中的用户指导。 首先进行对项目的反思,介绍这种情况。 分析了关于项目中用户体验的数据,以讨论了用户指导的重要性,并讨论了提高用户指导效率的可能优化。 结果表明,有效设计的用户指导可以改善用户在交互式数字艺术品中的经验,并对需要控制不熟悉的控制的交互来说更为重要。 应用FOGG行为模型讨论优化用户指导效率的方法。 对于动机,讨论表明,与叙述,采用互动指导和奖励参与指导,将用户指导结合起来。 对于能力,设计人员可以根据目标用户简化交互和指导,并熟悉操作。

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