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A Reliable Information Acquisition Model for DD Players

机译:D&D玩家的可靠信息采集模型

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This work has the objective to present a combat simulator model to D&D players that considers the possibility of actions formalized in game rules added with players' capability to acquire strategies that will guide them to improve their performance during game simulations. The quality improvement of the strategy adopted by the player with the proposed model, called Adaptive, is evidenced through combat simulations between a team with and without the ability to acquire information, or different levels of this ability, considering that each player can have different levels of experience. It was noticed that the ability to acquire trustworthy information can make the player's strategy improve exponentially depending on the rate of information acquirement.
机译:这项工作具有目标,即将战斗模拟器模型向D&D播放器展示,这是在游戏规则中正式化的可能性,以获得播放器的能力来获取策略,以获取将引导他们在游戏模拟中提高其性能的策略。参与拟议模型所采用的策略的质量改进,称为自适应,通过团队与未获取信息或不同水平的能力之间的团队之间的作战模拟,考虑到每个玩家可以具有不同的级别经验。有人注意到获得值得信赖的信息的能力可以使玩家的策略根据信息获取率指数呈指数增强。

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