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Building Design Scenarios the Way Life Is Lived: The Contextual-Scenario Toolkit

机译:建立设计方案生活的生活方式:上下文 - 方案工具包

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Designers use two types of fictions to prototype the future: Design Fiction, addressing the long-term future, and design scenarios, addressing the more immediate. Design-Fiction writers ground their work in sophisticated story worlds, where every element is contextually consistent with every other. This paper describes a related model of grounding for design scenarios: building scenarios the way life is lived. In this model, every scenario character becomes grounded within their subjective point of view, their own thoughts and perceptions, accessible only to themselves (and the author). Events occur in chronological order. Scenario authors generate contextual consistency using their inherent human capacity for narrative sense-making. Scenario building would be more turn-based tabletop simulation than writing. We have developed this model into the Contextual Scenario Toolkit (CSTK) system. A validation study demonstrates the CSTK's ability to increase attention to character's subjective worlds, to prevent loss of peripheral characters, and to reduce certain kinds of bias.
机译:设计人员使用两种类型的小说来原型:设计小说,解决长期未来,设计方案,解决更直接的问题。设计小说作家在复杂的故事世界中完成了他们的工作,其中每个元素都与其他元素保持一致。本文介绍了设计方案的接地相关模型:建筑方案生活的方式。在这个模型中,每个场景角色都在他们的主观观点内完成,他们自己的想法和感知,只能自己访问(和作者)。事件以时间顺序发生。情景作者使用其固有的人力容量来产生上下文一致性,以获得叙事感觉制作。方案建筑将比写作更加转向桌面模拟。我们已将此模型开发成上下文方案工具包(CSTK)系统。验证研究表明CSTK能够增加对角色主观世界的关注,以防止丢失外围人物,并减少某些偏差。

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