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On the Synchronizing Probability Function and the Triple Rendezvous Time: New Approaches to Cerny's Conjecture

机译:在同步概率函数和三重拟合时间:Cerny猜想的新方法

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We push further a recently proposed approach for studying synchronizing automata and Cerny's conjecture, namely, the synchronizing probability function. In this approach, the synchronizing phenomenon is reinterpreted as a Two-Player game, in which the optimal strategies of the players can be obtained through a Linear Program. Our analysis mainly focuses on the concept of triple rendezvous time, the length of the shortest word mapping three states onto a single one. It represents an intermediate step in the synchronizing process, and is a good proxy of its overall length. Our contribution is twofold. First, using the synchronizing probability function and properties of linear programming, we provide a new upper bound on the triple rendezvous time. Second, we disprove a conjecture on the synchronizing probability function by exhibiting a family of counterexamples. We discuss the game theoretic approach and possible further work in the light of our results.
机译:我们进一步推动最近提出的方法来研究同步自动机和Cerny猜想,即同步概率函数。在这种方法中,将同步现象作为双人游戏重新诠释,其中通过线性程序可以获得玩家的最佳策略。我们的分析主要侧重于三合一约会时间的概念,最短的单词将三个状态映射到一个单个一个。它表示同步过程中的中间步骤,并且是其总长度的良好代理。我们的贡献是双重的。首先,使用线性编程的同步概率函数和属性,我们提供了三合一的三合一时间的新上限。其次,我们通过展示一系列反例来对同步概率函数进行猜想。我们讨论游戏理论方法,鉴于我们的结果,可能进一步的工作。

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