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An Evaluation Metric for Content Providing Models, Recommendation Systems, and Online Campaigns

机译:内容提供模型,推荐系统和在线广告系列的评估度量

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Creating an optimal digital experience for users require providing users desirable content and also delivering these contents in optimal time as user's experience and interaction taking place. There are multiple metrics and variables that may determine the success of a "user digital experience". These metrics may include accuracy, computational cost and other variables. Many of these variables may be contradictory to one another (as explained later in this submission) and their importance may depend on the specific application the digital experience optimization may be pursuing. To deal with this intertwined, possibly contradicting and confusing set of metrics, this work introduces a generalized index entailing all possible metrics and variables - that may be significant in defining a successful "digital experience design model". Besides its generalizability, as it may include any metric the marketers or scientists consider to be important, this new index allows the marketers or the scientists to give different weights to the corresponding metrics as the significance of a specific metric may depends on the specific application. This index is very flexible and could be adjusted as the objective of' user digital experience optimization" may change. Here, we use "recommendation" as equivalent to "content providing" throughout the submission. One well known usage of "recommender systems" is in providing contents such as products, ads, goods, network connections, services, and so on. Recommender systems have other wide and broad applications and - in general - many problems and applications in Al and machine learning could be converted easily to an equivalent "recommender system" one. This feature increases the significance of recommender systems as an important application of AI and machine learning. The introduction of internet has brought a new dimension on the ways businesses sell their products and interact with their customers. Ubiquity of the web and consequently web applications are soaring and as a result much of the commerce and customer experience are taking place on line. Many companies offer their products exclusively or predominantly online. At the same time, many present and potential customers spend much time on line and thus businesses try to use efficient models to interact with online users and engage them in various desired initiatives. This interaction with online users is crucial for businesses that hope to see some desired outcome such as purchase, conversions of any types, simple page views, spending longer time on the business pages and so on. Recommendation system is one of the main tools to achieve these outcomes. The basic idea of recommender systems is to analyze what is the probability of a desires action by a specific user. Then, by knowing this probability, one can make decision of what initiatives to be taken to maximize the desirable outcomes of the online user's actions. The types of initiatives could include, promotional initiatives (sending coupons, cash, ...) or communication with the customer using all available media venues such as mail, email, online ad, etc. the main goal of recommendation or targeting model is to increase some outcomes such as "conversion rate", "length of stay on sites", "number of views" and so on. There are many other direct or indirect metrics influenced by recommender systems. Examples of these could include an increase of the sale of other products which were not the direct goal of the recommendations, an increase the chance of customer coming back at the site, increase in brand awareness and the chance of retargeting the same user at a later time.
机译:为用户创建最佳数字体验,需要提供用户所需的内容,并且还可以在最佳时间内提供这些内容,因为用户的体验和交互发生。有多个度量和变量可以确定“用户数字体验”的成功。这些度量可以包括准确性,计算成本和其他变量。许多这些变量可能彼此相互矛盾(如本提交后的解释),它们的重要性可能取决于特定应用程序,数字体验优化可能正在追求。为了解决这个问题交织在一起,可能是矛盾和困惑指标的设定,这项工作引入了广义指数将会导致所有可能的指标和变量 - 这可能是在定义一个成功的“数字化体验设计模式”显著。除了其普遍性,因为它可能包括任何公制营销人员或科学家认为重要的,这一新指数允许营销人员或科学家为相应的指标提供不同的权重,因为特定度量的重要性可能取决于特定应用。此索引非常灵活,可以调整为“用户数字体验优化”的目标可能会发生变化。这里,我们在整个提交过程中使用“推荐”等同于“内容提供”。一个众所周知的“推荐系统”的用法是在提供产品,广告,商品,网络连接,服务等内容方面。推荐系统具有其他广泛和广泛的应用程序,一般来说 - al和机器学习中的许多问题和应用都可以容易地转换为同等的“推荐系统“一个。此功能会增加推荐系统作为AI和机器学习的重要应用的重要性。互联网的引入为企业销售产品并与客户互动的方式带来了新的维度。无处不在的网页和因此,Web应用程序正在飙升,因此在线进行了大部分商业和客户体验。许多公司都提供了专业人士直接或主要在线的管道。与此同时,许多礼物和潜在客户在线上花费了很多时间,因此企业试图使用高效的模型与在线用户互动,并在各种所需的计划中互动。与在线用户的互动对于希望看到一些所需结果的业务是至关重要的,例如购买,任何类型,简单的页面浏览量,在业务页面上花费更长的时间等等。推荐系统是实现这些结果的主要工具之一。推荐系统的基本思想是分析特定用户的欲望行动的概率。然后,通过了解这种概率,可以决定采取哪些举措以最大限度地提高在线用户的行为的理想结果。使用所有可用的媒体场所(如邮件,电子邮件,在线广告等)的主要目标是建议或定位模型的主要目标,包括促销举措(发送优惠券,现金,......)或与客户沟通的沟通计划或与客户一起沟通增加一些结果,例如“转换率”,“位点的逗留时间”,“视图次数”等。有许多其他直接或间接指标受推荐系统影响。这些例子可能包括增加其他产品的销售,这些产品不是直接目标的建议,增加了客户在网站上返回的机会,品牌意识增加以及在以后重新定位同一用户的机会时间。

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