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Hyper wedge

机译:超楔子

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摘要

The direct construction of geometric elements in an N dimensional geometric algebra by taking the outer product between N -1 primitive points is one of the cornerstone tools. It is used to construct a variety of objects, from spheres in CGA [6], up to quadric [2] and even cubic surfaces [9] in much higher dimensional algebras. Initial implementations of the latter however revealed that this is not without numerical issues. Naively taking the outer product between N - 1 vectors in these high dimensional algebras is not practically possible within the limits of IEEE 64 bit floating point. In this paper we show how established techniques from linear algebra can be used to solve this problem and compute a fast hyperwedge. We demonstrate superior precision and speed, even for low dimensional algebras like 3D CGA.
机译:通过在N -1原始点之间采用外部产品的N维几何代数中的几何元素的直接构造是基于基石工具之一。它用于从CGA [6]的球体中构造各种物体,直到四边形[2]和偶数立方表面[9]。然而,后者的初始实施显示,这不是没有数值问题的。在这些高维代数中的N-1载体之间耐久地占用外产物在IEEE 64位浮点的限制内并不实际上。在本文中,我们展示了如何使用线性代数的建立技术来解决此问题并计算快速的高潮。我们展示了卓越的精度和速度,即使对于3D CGA等低维代数。

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