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Designing empathic computers

机译:设计Empathic Computers.

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摘要

Experiencing emotional distress is the number one reason why people who are undergoing behaviour modification (e.g. quitting smoking, dieting) suffer from relapses. Providing emotional support is an effective way to help them overcome the unpleasant effects of negative affect and adhere to their regimen. Building computers with such ability has grabbed the attention of the HCI community in recent years. Early research has shown some promising results when adopting strategies of how we comfort others, but many questions on how to build such systems remain unanswered. This paper presents the results of a 2 (modality: animated vs. no visual) by 3 (intervention: non-empathy vs. empathy vs. empathy and expressivity) between-subjects study that investigates the impact of two important factors and their interaction in the design of such systems: (1) different ways of expressing empathy, and (2) the modality of delivering such content. Findings and implications for the design of empathic computer systems are discussed and directions for future research are suggested.
机译:体验情绪困扰是为什么正在进行行为修改的人(例如戒烟,节食)遭受复发的人的头号。提供情感支持是帮助他们克服负面影响的令人不愉快的影响并遵守其方案的有效方法。近年来,建筑计算机具有这种能力,抓住了HCI社区的注意。早期研究在采用我们如何安慰他人的策略时表现出一些有希望的结果,但很多关于如何构建此类系统的问题仍未得到答复。本文介绍了2(模态:动画与Visiach)的结果3(干预:非移情与Empathy与Empathy与Empathy和Empathy)在研究两个重要因素和互动的影响之间的主题研究这种系统的设计:(1)表达同理心的不同方式,以及(2)提供此类内容的模型。讨论了对异常计算机系统设计的调查结果和对未来研究的指示。

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