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Designing empathic computers

机译:设计共情计算机

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摘要

Experiencing emotional distress is the number one reason why people who are undergoing behaviour modification (e.g. quitting smoking, dieting) suffer from relapses. Providing emotional support is an effective way to help them overcome the unpleasant effects of negative affect and adhere to their regimen. Building computers with such ability has grabbed the attention of the HCI community in recent years. Early research has shown some promising results when adopting strategies of how we comfort others, but many questions on how to build such systems remain unanswered. This paper presents the results of a 2 (modality: animated vs. no visual) by 3 (intervention: non-empathy vs. empathy vs. empathy and expressivity) between-subjects study that investigates the impact of two important factors and their interaction in the design of such systems: (1) different ways of expressing empathy, and (2) the modality of delivering such content. Findings and implications for the design of empathic computer systems are discussed and directions for future research are suggested.
机译:遭受情绪困扰是正在改变行为(例如戒烟,节食)的人复发的第一原因。提供情感支持是帮助他们克服负面影响的不愉快影响并坚持其养生方式的有效方法。近年来,构建具有这种能力的计算机已经引起了HCI社区的关注。早期的研究表明,在采用我们如何安慰他人的策略时,可以看到一些有希望的结果,但是关于如何构建这样的系统的许多问题仍然没有答案。本文介绍了两个主题之间的研究(干预:非同情vs.同情vs.同情和表现力)乘2(模态:动画与无视觉)的结果,该研究调查了两个重要因素的影响及其相互作用。此类系统的设计:(1)表达同情的不同方式,以及(2)传递此类内容的方式。讨论了共情计算机系统设计的发现和意义,并提出了未来研究的方向。

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