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SteerBug: An Interactive Framework for Specifying and Detecting Steering Behaviors

机译:Steerbug:用于指定和检测转向行为的交互式框架

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The size of crowds that modem computer games and urban simulations are capable of handling has given rise to the challenging problem of debugging and testing massive simulations of autonomous agents, In this paper, we propose SteerBug: an interactive framework for specifying and detecting steering behaviors. Our framework computes a set of time-varying metrics for agents and their environment, which characterize steering behaviors. We identify behaviors of interest by applying conditions (rules) or user defined sketches on the associated metrics. The behaviors we can specify and detect include unnatural steering, plainly incorrect results, or application-specific behaviors of interest. Our framework is extensible and independent of the specifics of any steering approach. To our knowledge, this is the first work that aims to provide a computational framework for specifying and detecting crowd behaviors in animation.
机译:调制解调器电脑游戏和城市模拟能够处理的人群的大小引起了调试和测试自主代理的大规模模拟的具有挑战性的问题,我们提出了STEERBUG:一种用于指定和检测转向行为的互动框架。我们的框架为代理及其环境计算了一组时间变化的指标,其表征了转向行为。我们通过在关联度量上应用条件(规则)或用户定义的草图来确定感兴趣的行为。我们可以指定和检测的行为包括不自然的转向,显然不正确的结果,或者特定于应用的感兴趣的行为。我们的框架是可扩展的,独立于任何转向方法的具体细节。为了我们的知识,这是旨在为在动画中指定和检测人群行为提供计算框架的第一个工作。

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