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A client-server view-dependent isosurfacing approach with support for local view changes

机译:支持本地视图更改的,基于客户端-服务器视图的等值曲面方法

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A new approach for view-dependent isosurfacing on volumetric data is described. The approach is designed for client-server environments where the client's computational capabilities are much more limited than those of the server and where the network between the two features bandwidth limits, for example 802.11b wireless. Regions of the dataset that contain no visible part of the isosurface are determined on the server, using an approximate isosurface silhouette and octree-driven processing. The visible regions of interest in the dataset are then transferred to the client for isosurfacing. The approach also enables fast generation of renderings when the viewpoint changes via minimal additional data transfer to the client. Experimental results for application of the approach to volumetric data are also presented here.
机译:描述了一种用于在体积数据上进行基于视图的等值曲面的新方法。该方法设计用于客户端-服务器环境,其中客户端的计算能力比服务器的计算能力受到更大限制,并且两者之间的网络具有带宽限制,例如802.11b无线。使用近似等值面轮廓和八叉树驱动处理,在服务器上确定不包含等值面可见部分的数据集区域。然后,将数据集中的可见感兴趣区域转移到客户端进行等值表面处理。当视点发生变化时,该方法还可以通过最少的额外数据传输到客户端来快速生成渲染。本文还介绍了将该方法应用于体积数据的实验结果。

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