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Collaborative Search on the Plane without Communication

机译:在没有通信的飞机上协作搜索

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We use distributed computing tools to provide a new perspective on the behavior of cooperative biological ensembles. We introduce the Ants Nearby Treasure Search (ANTS) problem, a generalization of the classical cow-path problem , which is relevant for collective foraging in animal groups. In the ANTS problem, κ identical (probabilistic) agents, initially placed at some central location, collectively search for a treasure in the two-dimensional plane. The treasure is placed at a target location by an adversary and the goal is to find it as fast as possible as a function of both k and D, where D is the distance between the central location and the target. This is biologically motivated by cooperative, central place foraging, such as performed by ants around their nest. In this type of search there is a strong preference to locate nearby food sources before those that are further away. We focus on trying to find what can be achieved if communication is limited or altogether absent. Indeed, to avoid overlaps agents must be highly dispersed making communication difficult. Furthermore, if the agents do not commence the search in synchrony, then even initial communication is problematic. This holds, in particular, with respect to the question of whether the agents can communicate and conclude their total number, κ. It turns out that the knowledge of κ by the individual agents is crucial for performance. Indeed, it is a straightforward observation that the time required for finding the treasure is Ω(D + D~2/κ), and we show in this paper that this bound can be matched if the agents have knowledge of κ up to some constant approximation. We present a tight bound for the competitive penalty that must be paid, in the running time, if the agents have no information about κ. Specifically, this bound is slightly more than logarithmic in the number of agents. In addition, we give a lower bound for the setting in which the agents are given some estimation of κ. Informally, our results imply that the agents can potentially perform well without any knowledge of their total number κ, however, to further improve, they must use some information regarding κ. Finally, we propose a uniform algorithm that is both efficient and extremely simple, suggesting its relevance for actual biological scenarios.
机译:我们使用分布式计算工具来提供关于合作生物合奏的行为的新视角。我们介绍了Theurk Search(Ants)问题的蚂蚁,古典牛路径问题的概括,这与动物组中的集体觅食是相关的。在蚂蚁问题中,κ相同(概率)代理,最初放置在一些中心位置,共同搜索二维平面中的宝藏。通过对手将宝藏放置在目标位置,目标是尽可能快地找到它的k和d的函数,其中d是中心位置和目标之间的距离。这是通过合作的中央觅食的生物学上的动机,例如由巢周围的蚂蚁进行。在这种类型的搜索中,在进一步远离的人之前,有一种强烈的偏好来定位附近的食物来源。我们专注于试图找到如果沟通有限或完全不存在的情况。实际上,为了避免重叠的代理必须高度分散,使得沟通困难。此外,如果代理商不开始在同步搜索,那么即使是初始通信也存在问题。特别是关于代理商是否可以沟通和总结其总数κ的问题。事实证明,各个代理商的知识对于性能至关重要。实际上,直接观察到发现宝藏所需的时间是ω(d + d〜2 /κ),我们在本文中展示了如果代理商的知识达到某种常数,则可以匹配这种界限近似。如果代理商没有关于κ的信息,我们会在运行时间支付的竞争罚款呈现紧张的罚款。具体地,这种界限略高于代理的数量中的对数。此外,我们给出了给药的设置的下限一些估计κ。非正式地,我们的结果意味着代理商可能表现良好,而不知道其总数κ,但是,要进一步改进,他们必须使用一些关于κ的信息。最后,我们提出了一种统一的算法,它既有效且极其简单,表明其与实际生物方案的相关性。

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