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Locating a Target with an Agent Guided by Unreliable Local Advice How to Beat the Random Walk when you have a Clock?

机译:使用由不可靠的本地建议指导的代理人找到目标如何在您有时钟时击败随机漫步?

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We study the problem of finding a destination node t by a mobile agent in an unreliable network having the structure of an unweighted graph, in a model first proposed by Hanusse et al. [21, 20]. Each node is able to give advice concerning the next node to visit so as to go closer to the target t. Unfortunately, exactly k of the nodes, called liars, give advice which is incorrect. It is known that for an n-node graph G of maximum degree Δ ≥ 3, reaching a target at a distance of d from the initial location may require an expected time of 2~(Ω(min{d,k})), for any d, k = O(logn), even when G is a tree. This paper focuses on strategies which efficiently solve the search problem in scenarios in which, at each node, the agent may only choose between following the local advice, or randomly selecting an incident edge. The strategy which we put forward, called R/A, makes use of a timer (step counter) to alternate between phases of ignoring advice (R) and following advice (A) for a certain number of steps. No knowledge of parameters n, d, or A; is required, and the agent need not know by which edge it entered the node of its current location. The performance of this strategy is studied for two classes of regular graphs with extremal values of expansion, namely, for rings and for random A-regular graphs (an important class of expanders). For the ring, R/A is shown to achieve an expected searching time of 2d+k~(Θ(1)) for a worst-case distribution of liars, which is polynomial in both d and k. For random Δ-regular graphs, the expected searching time of the R/A strategy is O(k~3 log~3 n) a.a.s. The polylog- arithmic factor with respect to n cannot be dropped from this bound; in fact, we show that a lower time bound of Ω(logn) steps holds for all d, k = Ω(loglogn) in random A-regular graphs a.a.s. and applies even to strategies which make use of some knowledge of the environment. Finally, we study oblivious strategies which do not use any memory (in particular, with no timer). Such strategies are essentially a form of a random walk, possibly biased by local advice. We show that such biased random walks sometimes achieve drastically worse performance than the R/A strategy. In particular, on the ring, no biased random walk can have a searching time which is polynomial in d and k.
机译:我们研究了在Hanusse等人首次提出的模型中具有未加权图的不可靠网络中的移动代理在不可靠的网络中找到目的地节点T的问题。 [21,20]。每个节点都能够提供有关下一个节点访问的建议,以便更接近目标t。遗憾的是,恰好是节点的K,称为骗子,给出不正确的建议。众所周知,对于最大程度Δ≥3的N节点图G,从初始位置到达D的距离处的目标可能需要2〜(ω(min {d,k})的预期时间,对于任何D,k = o(logn),即使g是树。本文重点介绍了在每个节点处有效解决搜索问题的策略,在每个节点中,代理可以仅在遵循本地建议或随机选择入射边缘之间进行选择。我们提出的策略称为R / A,利用定时器(步骤计数器)来在忽略建议(R)的阶段和以下建议(a)之间交替进行一定数量的步骤。不了解参数n,d或a;是必需的,代理不知道它在哪个边缘输入其当前位置的节点。研究了这一策略的性能,用于两类具有极值扩展值的常规图表,即环形和随机A常规图(一类重要的扩展器)。对于环,R / A被示出以实现2d + k〜(θ(1))的预期搜索时间,用于骗子的最坏情况分布,其在D和k中是多项式的。对于随机Δ-常规图,R / A策略的预期搜索时间是O(k〜3 log〜3 n)a.a.s.关于n的旋转速度因子不能从这个界限下降;事实上,我们表明,在随机A - 常规图形A.a.S.中占据了ω(LOGN)步骤的较低时间限制为所有D,K =Ω(loglogn)。并且甚至适用于利用环境知识的策略。最后,我们研究了不使用任何内存(特别是没有计时器)的令人沮丧的策略。这种策略基本上是一种随机行走的形式,可能是由当地建议偏见的。我们表明,这种偏见的随机散步有时比R / A策略变得巨大地实现。特别地,在环上,没有偏置随机步行可以具有在D和k中的多项式的搜索时间。

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