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Reduction of the Search Space in the Edge-Tracing Algorithm for the Voronoi Diagram of 3D Balls

机译:3D球Voronoi图中的边缘跟踪算法中的搜索空间的减少

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Voronoi diagram for 3D balls can be applicable to various fields in science and engineering. The edge-tracing algorithm constructs the Voronoi diagram in O(mn) time in the worst-case where m and n are the numbers of edges and balls, respectively. The computation time of the algorithm is dominated by finding the end vertex of a given edge since all edges in the Voronoi diagram should be traced essentially. In this paper, we define the feasible region which a ball to define the end vertex of a given edge should intersect. Then, balls which do not intersect the feasible region are filtered out before finding an end vertex since they cannot define an end vertex. Therefore, we improve the runtime-performance of the edge-tracing algorithm via the feasible region.
机译:3D球的Voronoi图可以适用于科学和工程的各种领域。边缘跟踪算法在最坏情况下构建O(MN)时间的Voronoi图,其中M和N分别是边缘和球的数量。算法的计算时间是通过找到给定边缘的末端顶点来支配,因为voronoi图中的所有边缘都应该基本上跟踪。在本文中,我们定义了一个可行区域,该可行区域应与给定边缘的端顶点定义的球。然后,在找到端顶点之前,不会将不可行区域与可行区域交叉的球。由于它们无法定义端顶点。因此,我们通过可行区域提高边缘跟踪算法的运行时间性能。

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