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The Floodlighting Design System Based on the Object's Daytime Photography

机译:基于对象日间摄影的泛光灯设计系统

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The article presents a solution to the problem of work and time consuming of the objects floodlighting projects creation. Currently, the only technically correct methods for creating such projects are a three-dimensional computer simulation using photometric files of luminaires or field trials using real equipment. Both of these methods have their advantages, but also many disadvantages. Among architects, in turn, a popular method of floodlighting designing is graphic processing of daytime or evening images objects. The method is relatively fast and it gives photorealistic effects but it is technically incorrect. An architect or graphic designer creates a picture that is attractive to the eye, but usually has nothing to do with reality. This is due to the fact that the lighting parameters of both lighting equipment and analyzing this type of project in terms of technology are not taken into account. The article presents a solution to this problem. It describes a system created especially for this purpose based on a dedicated computer application that allows simulation of the object floodlighting using its daily photograph. This is technically correct simulation, because it uses photometric files of luminaires. The system allows correction of basic photometric parameters: editing of photometric files, luminous flux, light in different directions, color temperature and the use of color filters. The computer application also enables photo editing, geometric correction, measurement and defining reflection and transmission properties of materials from which the object is actually built. Full lighting analysis is also possible and is based on luminance and illuminance distributions generated in the false color scale and measurements in points and selected areas. The advantages, disadvantages and limitations of the developed system are presented.
机译:本文介绍了对泛光灯创建项目的对象的工作和耗时的问题的解决方案。目前,唯一的技术正确的创建这些项目的方法是使用真实设备的灯具或现场试验的光度文件的三维计算机模拟。这两种方法都有它们的优势,也有许多缺点。反过来,在架构师中,流行的泛光灯设计方法是白天或晚上图像对象的图形处理。该方法相对较快,并且它提供了光素质效果,但它在技术上是不正确的。建筑师或图形设计师创建了一张对眼睛有吸引力的图片,但通常与现实无关。这是由于照明设备的照明参数和在技术方面分析了这种类型的项目的事实。文章提出了解决这个问题的解决方案。它描述了一个专门为此目的创建的系统,基于专用的计算机应用程序,允许使用其每日照片仿真对象泛洪光。这是技术上正确的模拟,因为它使用灯具的光度文件。该系统允许校正基本光度参数:编辑光度文件,光通量,不同方向的光,色温和使用滤色器。计算机应用还支持实际构建物体的材料编辑,几何校正,测量和定义反射和传输属性。完整的照明分析也是可能的,并且基于在虚假颜色刻度和点和选定区域中测量产生的亮度和照度分布。提出了发达系统的优点,缺点和局限性。

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