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The Floodlighting Design System Based on the Object's Daytime Photography

机译:基于物体白天摄影的泛光照明设计系统

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The article presents a solution to the problem of work and time consuming of the objects floodlighting projects creation. Currently, the only technically correct methods for creating such projects are a three-dimensional computer simulation using photometric files of luminaires or field trials using real equipment. Both of these methods have their advantages, but also many disadvantages. Among architects, in turn, a popular method of floodlighting designing is graphic processing of daytime or evening images objects. The method is relatively fast and it gives photorealistic effects but it is technically incorrect. An architect or graphic designer creates a picture that is attractive to the eye, but usually has nothing to do with reality. This is due to the fact that the lighting parameters of both lighting equipment and analyzing this type of project in terms of technology are not taken into account. The article presents a solution to this problem. It describes a system created especially for this purpose based on a dedicated computer application that allows simulation of the object floodlighting using its daily photograph. This is technically correct simulation, because it uses photometric files of luminaires. The system allows correction of basic photometric parameters: editing of photometric files, luminous flux, light in different directions, color temperature and the use of color filters. The computer application also enables photo editing, geometric correction, measurement and defining reflection and transmission properties of materials from which the object is actually built. Full lighting analysis is also possible and is based on luminance and illuminance distributions generated in the false color scale and measurements in points and selected areas. The advantages, disadvantages and limitations of the developed system are presented.
机译:本文为泛光灯项目创建中的对象提供了工作和耗时的问题的解决方案。当前,创建此类项目的唯一技术上正确的方法是使用灯具的光度文件进行三维计算机模拟或使用实际设备进行现场试验。这两种方法都有其优点,但也有许多缺点。反过来,在建筑师中,泛光灯设计的一种流行方法是对白天或晚上的图像对象进行图形处理。该方法相对较快,并且具有逼真的效果,但是在技术上不正确。建筑师或平面设计师创作的照片虽然引人注目,但通常与现实无关。这是由于以下事实:未考虑照明设备的照明参数以及根据技术分析此类项目。本文提出了解决此问题的方法。它描述了基于专用计算机应用程序为此目的而专门创建的系统,该系统允许使用其日常照片模拟对象泛光。从技术上讲,这是正确的模拟,因为它使用照明设备的光度文件。该系统允许校正基本的光度学参数:编辑光度学文件,光通量,不同方向的光,色温以及使用滤色镜。该计算机应用程序还可以进行照片编辑,几何校正,测量以及定义实际用于构建对象的材料的反射和透射特性。完全照明分析也是可能的,并且基于虚假色标中生成的亮度和照度分布以及对点和选定区域的测量。介绍了已开发系统的优缺点和局限性。

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