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Design of 3D and 4D Apps for Cultural Heritage Preservation

机译:用于文化遗产保护的3D和4D应用程序设计

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The design of three-dimensional and four-dimensional Apps, running on the main operating systems Android, iOS and Windows, is the next challenge in Digital Cultural Heritage (DCH) preservation. The enrichment of 3D virtual reality models, derived from computer graphics, computer vision, laser scanning, and aerial and close range photogrammetry by audio and video information acts as an excellent basis for App design. Based on experiences developing Apps for archaeology and architecture, the paper presents general workflows for data collection, storyboard design and App developments. The 4* dimension, time, can be injected into App content through the use of old photographs, sketches and paintings. The software package Unity is used as a cross-platform engine, offered by Unity Technologies, to create 3D/4D Apps for PCs, mobile devices and websites. One of the main results of the European Project "4D-CH-World" are two Apps of the Testbed Calw: the App "Calw VR" and the App "Tracing Hermann Hesse in Calw". Both Apps are using the 3D models created by interactive 3D modeling in Autodesk 3ds Max, with 3D data resulting from airborne LiDAR, terrestrial laser scanning, Structure-from-Motion (SfM) and Dense Image Matching (DIM). The geometric 2.5D reference surface is a LiDAR DSM, further improved by DIM results of georeferenced aerial photography with GSD@20cm.
机译:在主要文化操作系统Android,iOS和Windows上运行的3D和4D应用程序设计是数字文化遗产(DCH)保护的下一个挑战。通过音频和视频信息从计算机图形学,计算机视觉,激光扫描以及空中和近距离摄影测量中获得的丰富的3D虚拟现实模型,为App设计奠定了良好的基础。基于开发考古和建筑应用程序的经验,本文介绍了数据收集,情节提要设计和应用程序开发的常规工作流程。可以通过使用旧照片,草图和绘画将4 *时间维度插入到App内容中。 Unity软件包用作Unity Technologies提供的跨平台引擎,用于为PC,移动设备和网站创建3D / 4D Apps。欧洲项目“ 4D-CH-World”的主要成果之一是Testbed Calw的两个应用程序:App“ Calw VR”和“ Tracing Hermann Hesse in Calw”。这两个应用程序都使用由Autodesk 3ds Max中的交互式3D建模创建的3D模型,其3D数据来自机载LiDAR,地面激光扫描,动态结构(SfM)和密集图像匹配(DIM)。 2.5D几何参考面是LiDAR DSM,通过GSD @ 20cm的地理参考航空摄影的DIM结果进一步改进。

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