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An Architecture for Game to Game Data Transfer Using Blockchain

机译:使用BlockChain进行游戏的游戏架构

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Blockchain has been used in several industries, especially in the financial area. In the game industry, blockchain has not been utilized much even with a large number of users who deserve to own their game data. There were attempts to allow players to own their in-game objects or data. But they were mostly crowdfunding platforms which were not yet in operation. In addition, users were required to use their ecosystem. In this paper, we propose a generic game architecture, using blockchain, that allows players to own their “spent time” in a game. The value of this spent time can be passed on to new games as ERC20 token on the Ethereum network and redeemed in such games. Our architecture can be used with any public blockchain. It can benefit many roles such as player, blockchain node, and game developer. Our experiment shows that the proposed architecture can be accepted by players, but other factors such as the type of gameplay and how the spent time is exchanged in a game can greatly affect the player acceptance.
机译:区块链已被用于若干行业,特别是在金融区域。在游戏行业中,即使使用大量值得拥有他们的游戏数据的用户,Slowchain也没有使用过多。试图允许玩家拥有他们的游戏内对象或数据。但他们主要是众所周知的平台,尚未运作。此外,用户需要使用其生态系统。在本文中,我们提出了一种普通游戏架构,使用区块链,允许玩家在游戏中拥有他们的“花费时间”。这花费时间的价值可以通过Etereum网络上的ERC20令牌作为ERC20令牌传递给新游戏并在此类游戏中兑换。我们的架构可以与任何公共区块链一起使用。它可以使许多角色受益,例如玩家,区块链节点和游戏开发人员。我们的实验表明,拟议的架构可以由玩家接受,但其他因素如游戏类型和花费时间在游戏中如何交换,可以极大地影响玩家的接受。

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