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RobotQuest: A Robotic Game Based on Projected Mixed Reality and Proximity Interaction

机译:RobotQuest:基于投影混合现实和接近互动的机器人游戏

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The appearance of video games in modern society introduced a number of modifications in the recreational and socialization habits of both youths and adults. In particular, various studies have associated the excessive use of this media with health and social problems, being the “classical” video game often a sedentary and solitary activity. The purpose of this work is to propose a possible way to deal with the above issues, which consists in exploiting a platform for robotic gaming based on consumer hardware that is being developed with the aim to reintroduce the physical and social dimensions in digital games. The proposed solution encompasses a floor-projected Mixed Reality (MR) environment, an autonomous toy robot and a set of tangible interfaces created using proximity beacons, which are combined in a robotic game concept named RobotQuest that is meant to show how to favor an engaging room-scale interaction between players and real/virtual game elements.
机译:现代社会中的视频游戏的出现在青年和成年人的娱乐和社会化习惯中引入了许多修改。特别是,各种研究都有与健康和社会问题的过度使用这种媒体,是“古典”的视频游戏往往是久坐不动的和孤独的活动。这项工作的目的是提出一种解决上述问题的可能方法,这包括利用基于消费者硬件的机器人游戏平台,该平台正在开发的,该公司正在制定的目的是重新引入数字游戏中的物理和社会维度。拟议的解决方案包括一个占地面积的混合现实(MR)环境,自动玩具机器人和使用邻近信标产生的一组形接口,这些接口组合在一个名为RobotQuest的机器人游戏概念中,该概念将旨在展示如何支持乐趣球员和真正/虚拟游戏元素之间的房间级别互动。

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