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Hackathons as ephemeral adhocracies for Intellectual Capital (re)generation: An emerging framework

机译:哈克塔龙作为知识产权(重新)生成的秘密休道:新兴框架

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Hackathons are events that bring together people with diverse backgrounds and expertise in a single location over a limited time to develop disruptive ideas and artifacts. The skyrocketing success of Hackathons across various domains and sectors is due to the opportunities they offer to leverage the creative and Intellectual capacity of the crowd, and to develop new relationships, skills, knowledge, solutions, and processes. However, Hackathons’ potential in relation to Intellectual Capital (IC) has been overlooked by the literature so far, and few studies focus on their outcomes and evaluation. This study addresses this issue by conceptualizing Hackathons as ephemeral adhocracies whose value proposition includes the (re)generation of IC at the system level. Based on this conceptualization, we leverage the authors’ participant observation through active involvement in 57 Hackathons globally with various roles (i.e., participant, mentor, facilitator, jury, and organizer) between 2014-2020. Through iterative qualitative analysis carried out on the literature and empirical material, we identify 32 distinctive critical attributes through which Hackathons may differ from one another. We leverage the literature and the empirical material to highlight how each of these 32 attributes may influence the three key dimensions of IC (i.e., Human, Relational, and Structural). Our analysis offers a framework that can be useful for practitioners when approaching Hackathons and serve as a foundation for design and evaluation instruments, while opening the way for future research on Hackathons as emerging organizational forms specifically devoted to IC (re)generation.
机译:Hackathons是在有限的时间内将有不同背景和专业知识的人们带来各种各样的背景,以发展破坏性的想法和文物。赫卡帕顿跨越各个领域和部门的飙升成功是由于他们提供的机会,以利用人群的创造性和智力能力,并开发新的关系,技能,知识,解决方案和流程。然而,到目前为止,文学忽视了赫卡萨斯对知识资本(IC)的潜力,很少有研究重点关注其结果和评估。本研究通过概念化Hackathons作为暂时的adbocracies来解决这个问题,其价值主张包括在系统级别的(重新)IC的IC。在这一概念化的基础上,我们通过2014 - 2020年之间的各种角色(即参与者,导师,促进者,陪审团和组织者在全球范围内的57个Hackathons中,利用了作者的参与者观察。通过在文献和经验材料上进行的迭代定性分析,我们确定了32个独特的关键属性,哈克索顿可能彼此不同。我们利用文献和经验材料来突出这些32个属性中的每一个可能影响IC的三个关键尺寸(即人,关系和结构)。我们的分析提供了一个框架,可在接近Hackathons时对从业者有用,并作为设计和评估仪器的基础,同时为未来对Hackathons进行研究的途径,因为新兴的组织形式专门专门致力于IC(重新)生成。

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