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Virtual Reality Conferencing

机译:虚拟现实会议

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摘要

The development and availability of immersive VR devices has risen significantly in recent years. Combined with the latest milestones in computer graphics and the current motion tracking devices a certain feeling of presence inside the virtual world can be achieved which is aiming (or wishing) to be indistinguishable from the real world in the long term. Although this aspiration may be visionary at the present day, the possibilities of collaborative human interactions within a virtual reality system are already manifold. In this work we focus on the development and evaluation of a virtual reality conferencing application prototype supporting personalized user-based avatars for up to four persons joining remotely in a virtual conference room. The prototype has been evaluated in terms of the feeling of presence experienced inside the applications virtual environment when wearing a virtual reality headset and when using the application in desktop mode, respectively. The results of the conducted experiments indicate a positive impact on the feeling of presence by users wearing virtual reality headsets as compared to the group without headsets.
机译:近年来,沉浸式VR器件的开发和可用性显着上升。结合计算机图形学中的最新里程碑和当前的运动跟踪装置可以实现虚拟世界内部存在的某种存在感,这是瞄准(或希望)在长期内与现实世界无法区分。虽然在当前这种抽吸可能是有远见的,但是虚拟现实系统内的协作人类相互作用的可能性已经是歧管。在这项工作中,我们专注于虚拟现实会议应用原型支持个性化的基于用户的化身多达四人在虚拟会议室远程连接的开发和评估。在佩戴虚拟现实耳机和桌面模式中的应用程序时,已经根据应用程序虚拟环境内部存在的存在感复的存在的原型。所进行实验的结果表明与没有耳机的小组相比,对佩戴虚拟现实耳机的用户的存在的积极影响。

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