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INTEGRATED SIMULATION AND GAMING ARCHITECTURE FOR INCIDENT MANAGEMENT TRAINING

机译:用于事件管理培训的集成仿真和游戏架构

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The simulation-based training systems that are available or under development today for incident management are typically focused on macro level sequence of events. A few systems targeted at individual responders are under development using a gaming environment. Separate uses of such systems provide disparate experiences to decision makers and individual responders. There is a need to provide common training experiences to these groups for better effectiveness. This paper presents a novel approach integrating gaming and simulation systems for training of decision makers and responders on the same scenarios preparing them to work together as a team. An integrated systems architecture is proposed for this purpose. Major modules in gaming and simulation subsystems are defined and interaction mechanisms established. Research and standards issues for implementation of the proposed architecture are discussed.
机译:今天可用或正在开发的基于仿真的培训系统通常集中在宏观级别的事件序列上。使用游戏环境正在开发各个响应者的一些系统。单独使用此类系统为决策者和个别响应者提供了不同的经验。有必要为这些群体提供共同的培训经验,以获得更好的效果。本文提出了一种新的方法,用于培训决策者和响应者在同一方案中培训他们作为团队合作的同一方案的培训。为此目的提出了一种集成系统架构。定义了游戏和仿真子系统中的主要模块,并建立了交互机制。讨论了实施拟议架构的研究和标准问题。

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