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Integrated simulation and gaming architecture for incident management training

机译:集成的模拟和游戏架构,用于事件管理培训

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The simulation-based training systems that are available or under development today for incident management are typically focused on macro level sequence of events. A few systems targeted at individual responders are under development using a gaming environment. Separate uses of such systems provide disparate experiences to decision makers and individual responders. There is a need to provide common training experiences to these groups for better effectiveness. This paper presents a novel approach integrating gaming and simulation systems for training of decision makers and responders on the same scenarios preparing them to work together as a team. An integrated systems architecture is proposed for this purpose. Major modules in gaming and simulation subsystems are defined and interaction mechanisms established. Research and standards issues for implementation of the proposed architecture are discussed.
机译:当前用于事件管理的或正在开发的基于模拟的培训系统通常集中在事件的宏观级别上。使用游戏环境正在开发针对个人响应者的一些系统。单独使用此类系统可为决策者和个人响应者提供不同的体验。有必要向这些群体提供共同的培训经验,以取得更好的效果。本文提出了一种新颖的方法,将游戏和模拟系统集成在一起,以在相同的场景下培训决策者和响应者,使他们能够作为一个团队一起工作。为此,提出了一种集成系统架构。定义了游戏和模拟子系统中的主要模块,并建立了交互机制。讨论了用于实施所提出的体系结构的研究和标准问题。

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