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TRIGGERING DIFFERENT COLLISION RESPONSE ALGORITHMS STATED AT PENETRATION DEPTHS

机译:触发渗透深度陈述的不同碰撞响应算法

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The following work contributes to the field of real-time simulation environments in which deformable objects are manipulated by rigid bodies. To model these manipulations, appearing collisions between bodies and objects have to be detected. Complex bodies are approximated by simple geometrical bounding volumes which enable the use of efficient collision detection algorithms. Depending on the consistency of the objects and the force which is transferred to them, deformable objects behave in different ways. The work at hand presents a method which triggers the corresponding collision response algorithm according to the depth the deformable objects have been penetrated by the bounding volumes. It introduces the ”Line of No Return”, which triggers topological changes instead of elastic or plastic deformations. Different parameters of this method lead to a variety of material consistencies. Results are presented for tissue handling with microsurgical forceps to decide whether tissue is dragged, pushed or teared. The computation time does not depend on the amount of collisions which were detected, thereby the real-time criteria for the simulation scene could thoroughly be met.
机译:以下工作有助于实时仿真环境领域,其中刚体操纵可变形物体。为了模拟这些操纵,必须检测到身体和物体之间的碰撞。复杂的身体通过简单的几何限制卷来近似,这使得能够使用有效的碰撞检测算法。根据对象的一致性和转移到它们的力,可变形对象以不同的方式行事。手头的工作提出了一种方法,该方法触发了根据深度通过限定卷穿过可变形对象的相应冲突响应算法。它介绍了“无回报线”,触发拓扑变化而不是弹性或塑性变形。该方法的不同参数导致各种材料浓度。结果表明,用显微外科镊子的组织处理,以确定是否被拖动,推动或​​撕裂。计算时间不依赖于检测到的碰撞量,从而可以彻底满足模拟场景的实时标准。

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