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Integrating Supply Chain Simulation Game with Linear Programming Optimization in a Supply Chain Management Course

机译:在供应链管理课程中与线性编程优化集成供应链仿真游戏

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This paper discusses the use of linear programming optimization in an undergraduate supply chain management class at Christopher Newport University in conjunction with online simulation game. The supply chain management class is a required major class offered to students enrolled in a BSBA program with concentration in management. The class is a broad overview of the supply chain management discipline. In order to provide students with a hands-on experience designing and managing the supply chain, the supply chain simulation game by LittleField Technology is used. The paper provides the game overview, as well as formulation of LP problem in order to design an optimal supply chain to meet customer's demand while maximizing the company profit. Use of simulation games to illustrate academic concepts is not new. Active learning and simulation-based pedagogy are becoming more prevalent in supply chain management classes. At the same time management science tools and techniques, such as applications of linear programming are oftentimes covered in a separate introductory course. Models, discussed in management science often cover various topics in a piece-meal fashion. Typical material covered includes direct transportation model, transshipment model, assignment problem, and a few others. In order to avoid "silo learning" affect and illustrate the application of management science to solving supply chain problems, this paper describes an attempt to integrate linear programming optimization with the simulation game in an undergraduate supply chain management course. The supply chain simulation game used in the class is offered by Responsive Learning Technologies (www.responsive.net). In the simulation game students are required to manage a two-tiered supply chain company in order to maximize profit. In the course of the game teams of 2-3 students must identify in which locations they want to build production factories, how much manufacturing daily capacity to procure for each factory, and where to construct distribution warehouses. Together with facility locations, students must address which modes of transportation to use between factories and warehouses, as well as between warehouses to customer markets. The assignment implies that supply chain, designed by students, must be balanced, with total production capacity sufficient to meet total demand. Therefore, the starting point of the supply chain configuration is creating a demand forecast for each region where the virtual company operates in the supply chain game. In this paper we propose an exercise where the configuration of the supply chain described above is determined by formulating and solving an integrated facility location and trans-shipment LP problem. Such analysis will provide an application of the management science modeling approach to a simulated scenario which models real business issue. It is important that an introductory class in management science is either a pre- or a co-requisite for such exercise.
机译:本文论述结合在克里斯托弗纽波特大学的本科生供应链管理类中使用的线性规划优化在线模拟游戏。供应链管理类是提供给学生所需的主要类别的BSBA计划招收与浓度管理。类是供应链管理学科的全面概述。为了给学生提供一个亲身体验设计和管理供应链,用于供应链的模拟游戏由利特科技。本文提供了有序的,而最大化企业利润来设计最佳的供应链,以满足客户需求的游戏概述,以及LP问题的提出。使用模拟游戏来说明学术概念并不是新的。主动学习和基于仿真的教学正在成为供应链管理类更为普遍。同时,管理科学的工具和技术,如线性规划的应用常常覆盖在一个单独的入门课程。模型,管理科学讨论常常掩盖在一片餐时尚的各种话题。典型的覆盖材料包括直接运输模型,转运模型,分配问题,和其他几个人。为了避免“筒仓学习”的影响,并说明管理科学的应用,解决供应链问题,本文介绍企图线性规划与优化的模拟游戏整合本科供应链管理课程。在课堂上使用的供应链的模拟游戏了响应学习技术提供(www.responsive.net)。在模拟游戏要求学生以管理两个层次的供应链公司的利润最大化。在2-3学生队比赛的过程中必须确定在哪个位置,他们希望建立生产工厂,有多少生产日处理能力促使每个工厂,并在那里建造配送仓库。再加上设施的地点,学生必须解决其交通方式,以工厂和仓库之间的使用,以及仓库,客户市场之间。分配意味着供应链,由学生设计的,必须是平衡的,总产能足以满足总需求。因此,供应链构型的起始点被创建用于在虚拟公司在供应链中的游戏操作每个区域预测需求。在本文中,我们提出在供应链的配置描述的上方通过配制和解决综合设施位置和转运LP问题来确定的练习。这种分析将提供管理科学建模方法的一个模拟情景哪些车型真正的商业问题的应用程序。重要的是,在管理科学的入门级或者是预先或共同必要对这种运动。

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