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Integrating Supply Chain Simulation Game with Linear Programming Optimization in a Supply Chain Management Course

机译:在供应链管理课程中将供应链仿真游戏与线性规划优化相集成

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This paper discusses the use of linear programming optimization in an undergraduate supply chain management class at Christopher Newport University in conjunction with online simulation game. The supply chain management class is a required major class offered to students enrolled in a BSBA program with concentration in management. The class is a broad overview of the supply chain management discipline. In order to provide students with a hands-on experience designing and managing the supply chain, the supply chain simulation game by LittleField Technology is used. The paper provides the game overview, as well as formulation of LP problem in order to design an optimal supply chain to meet customer's demand while maximizing the company profit. Use of simulation games to illustrate academic concepts is not new. Active learning and simulation-based pedagogy are becoming more prevalent in supply chain management classes. At the same time management science tools and techniques, such as applications of linear programming are oftentimes covered in a separate introductory course. Models, discussed in management science often cover various topics in a piece-meal fashion. Typical material covered includes direct transportation model, transshipment model, assignment problem, and a few others. In order to avoid "silo learning" affect and illustrate the application of management science to solving supply chain problems, this paper describes an attempt to integrate linear programming optimization with the simulation game in an undergraduate supply chain management course. The supply chain simulation game used in the class is offered by Responsive Learning Technologies (www.responsive.net). In the simulation game students are required to manage a two-tiered supply chain company in order to maximize profit. In the course of the game teams of 2-3 students must identify in which locations they want to build production factories, how much manufacturing daily capacity to procure for each factory, and where to construct distribution warehouses. Together with facility locations, students must address which modes of transportation to use between factories and warehouses, as well as between warehouses to customer markets. The assignment implies that supply chain, designed by students, must be balanced, with total production capacity sufficient to meet total demand. Therefore, the starting point of the supply chain configuration is creating a demand forecast for each region where the virtual company operates in the supply chain game. In this paper we propose an exercise where the configuration of the supply chain described above is determined by formulating and solving an integrated facility location and trans-shipment LP problem. Such analysis will provide an application of the management science modeling approach to a simulated scenario which models real business issue. It is important that an introductory class in management science is either a pre- or a co-requisite for such exercise.
机译:本文讨论了线性规划优化在克里斯托弗·纽波特大学本科供应链管理课程中与在线模拟游戏的结合使用。供应链管理课程是必修的专业课程,适用于BSBA计划中集中管理的学生。该课程概述了供应链管理学科。为了给学生提供设计和管理供应链的动手经验,使用了LittleField Technology提供的供应链模拟游戏。本文提供了博弈概述以及LP问题的表述,以设计最佳的供应链来满足客户的需求,同时最大程度地提高公司的利润。使用模拟游戏来说明学术概念并不是什么新鲜事。主动学习和基于模拟的教学法在供应链管理课程中变得越来越普遍。同时,管理科学工具和技术(例如线性编程的应用程序)通常在单独的入门课程中介绍。在管理科学中讨论的模型通常以零碎的方式涵盖各种主题。涵盖的典型材料包括直接运输模型,转运模型,分配问题等。为了避免“孤岛式学习”影响并说明管理科学在解决供应链问题中的应用,本文描述了在本科供应链管理课程中尝试将线性规划优化与仿真游戏相集成的尝试。本课程中使用的供应链模拟游戏由响应学习技术(www.sensitive.net)提供。在模拟游戏中,学生需要管理两级供应链公司以最大化利润。在2-3个游戏小组的比赛过程中,必须确定要在哪个位置建造生产工厂,每个工厂要采购多少制造日产能以及在哪里建造配送仓库。与设施位置一起,学生必须解决工厂和仓库之间以及仓库到客户市场之间要使用哪种运输方式。作业表明,学生设计的供应链必须平衡,总生产能力足以满足总需求。因此,供应链配置的起点是为虚拟公司在供应链博弈中运营的每个区域创建需求预测。在本文中,我们提出了一个练习,其中通过制定和解决综合设施选址和转运LP问题来确定上述供应链的配置。这样的分析将为管理真实业务问题的模拟场景提供管理科学建模方法的应用。重要的是,管理科学入门课是此类练习的前提条件或前提条件。

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