首页> 外文会议>European Distance and E-Learning Network annual conference >EMBEDDING DIGITAL COMPETENCES IN THE CURRICULUM A CASE STUDY ON STUDENT-EXPERIENCE OF AN ONLINE TECHNOLOGY-ENHANCED, ACTIVITY- BASED LEARNING DESIGN
【24h】

EMBEDDING DIGITAL COMPETENCES IN THE CURRICULUM A CASE STUDY ON STUDENT-EXPERIENCE OF AN ONLINE TECHNOLOGY-ENHANCED, ACTIVITY- BASED LEARNING DESIGN

机译:在课程中嵌入数字能力为基于在线技术的学生体验,基于活动的学习设计的案例研究

获取原文

摘要

Eight online study activities that included elements of digital competences identified by the European Union Digital Competence (DIGCOMP) framework were delivered via an institutional Virtual Learning Environment (VLE) to examine whether the participants possessed the digital skills necessary for their studies and check whether the needed skills should be offered as a separated training course or be embedded in the normal curriculum. Designed along Gilly Salmon's 'e-Tivity' model the activities were offered to 102 first-year Midwifery students as a part of their first-year study module taught by a number of tutors under the co-ordination of the module leader in two different campuses; the eight sessions comprised of: i) a pre-course bespoke, self-assessment questionnaire to establish the digital-competence potential across the groups and identify areas of interest, ii) six technology-enhanced e-tivities representing short problem-based tasks on midwifery-related content aimed at revealing different aspects of digital competences and iii) the final activity focussed on reviewing the student experience through short reflective diaries. The majority of the participants reported that they gained or refreshed skills, characterised the tasks as 'interesting', 'enjoyable and motivating their learning', and declared their preference for the use of multimedia. Some of them liked the honing of sett-directed learning skills and only a small number reported that the activities did not stretch enough to enhance the already possessed skills. A few reported distracted by non-facilitated online delivery of the activities and required clarification about the depth and the breadth of the needed detail. The same participants often expressed positive and negative experiences deriving from technology-use, appreciation for the increase of communication channels on offer, referred to self-awareness, to the impact of new technological developments, the social media, and the impact of challenging tasks; however, others thought that technological skills could be time-consuming to manage and that the availability of technology did not necessarily result in its increased use in demanding situations. It was extensively agreed that training and support for the use of technology were very important. As to the provision of feedback positive experiences summarised the need for meaningful and timely feedback, while others complained about the lack of direct communication with the tutors and requested examples to enable their better understanding on the nature of the work that had to be done. Group work was appreciated as it allowed acquaintance with the peers, the sharing of knowledge and skills, the exchanging of ideas and other. Networking and socialising with colleagues were well received, group-work tasks were seen as an ice-breaker and team-formation dynamics were identified when people were asked to work together; difficulties in participation were reported only by those who lived far from the university campus. From a pedagogic perspective comments were positive for information and research literacies, information dissemination and critical evaluation of the sources; only few stated preference for a standardised list of resources. Although the VLE was found easy to use, some problems reported when dealing with video files. The utilisation of various digital devices mainly concerned the participants' needed technological skills and at the beginning some felt discouraged by the quality of work their more technically able peers presented. In conclusion two factors should be carefully examined: a) the lack of protected time within the curriculum delivery to undertake the activities and b) the lack of an accreditation scheme.
机译:包括欧盟数字能力(DIGCOMP)框架确定的数字竞争因素的八项在线学习活动是通过机构虚拟学习环境(VLE)提供,以检查参与者是否拥有学习所需的数字技能,并检查所需的是否需要应作为分离的培训课程提供技能或嵌入正常课程。沿Gilly Salmon的“电子TITIVITY”模型设计的活动是向102名第一年助产学生提供的活动,作为其在两个不同校区模块领导者的协调下的多年研究模块的一部分。 ;八届会议包括:i)预先定制的定制,自我评估问卷,以确定集团的数字竞争力潜力,并确定利益领域,ii)六种技术增强的电子关系,代表基于短的基于问题的任务与助产相关内容旨在揭示数字竞争力的不同方面,III)最终活动专注于通过短期反思日记审查学生经验。大多数参与者报告说,他们获得或刷新了技能,以“有趣”的任务为特征,“有趣”,“令人愉快和激励他们的学习”,并宣布他们对使用多媒体的偏好。其中一些人喜欢倾向于定向的学习技巧,只有一个少数人报告,活动没有足够的延伸,以增强已经拥有的技能。据报道,一些不促进的在线交付活动,并要求澄清所需细节的深度和广度的澄清。同样的参与者往往表达了从技术用途,欣赏沟通渠道的增加的积极和消极的经验,以提出自我意识,对新技术发展,社交媒体以及具有挑战性任务的影响的影响;然而,其他人认为技术技能可能是耗时的管理,技术的可用性并不一定导致其在苛刻的情况下增加使用。广泛同意培训和支持技术的支持非常重要。至于提供反馈积极经验,总结了对有意义和及时的反馈的必要性,而其他人则抱怨缺乏与导师的直接沟通,并要求他们更好地了解必须完成的工作的性质。集团工作是赞赏的,因为它允许同龄人,共享知识和技能,交换思想和其他人。随着同事的网络和社交,群体工作任务被视为破碎机和团队形成动态,当人被要求共同努力;参与的困难仅被那些住在大学校园的人。从教学角度来看,信息和研究文章,信息传播和来源的关键评估是积极的;只有少数表示对标准化资源清单的偏好。虽然发现易于使用的VLE,但在处理视频文件时报告了一些问题。各种数字设备的利用主要涉及参与者所需的技术技能,并在开始的一开始,一些感到令人沮丧的工作质量他们的技术能力的同行呈现。总之,应仔细检查两种因素:a)课程交付中缺乏受保护的时间,以进行活动和b)缺乏认证计划。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号