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DEVELOPMENT OPPORTUNITIES FOR LABOUR MARKET COMPETENCES AT THE BASE OF HIGHER EDUCATION

机译:高等教育基础劳动力市场竞争的发展机会

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The early empirical research on the entry into the labour market of the graduates' and their career opportunities, began in the mid-2000s, and ended by 2013. The focus of the investigations was firstly on the comparative analysis of the labour market "utilization" of the diplomas issued by HEIs and secondly on the competences of graduates and expectations of the labour market. The results of the questionnaires conducted between 2004-2012 by the Hungarian Chamber of Commerce and Industry and Institute for Economic and Enterprise Research, as well as the student interviews in Graduate Course Tracking System (DPR), agree on one substantive issue. In many cases the students were not aware of the labour market opportunities after graduation, the labour market expectations and they lacked individual professional aspirations. There were also lecturers at the Department of Technical Pedagogy at the BME who did research on the issues and had a competitive market experience which they used to develop a curriculum for a freely selectable course (Szabóné, 2013), which served to expand the knowledge on the world of work. The lack of preparation for entry into the world of work (European Commission, 2017) is not only evidenced in the results of the research, but also more directly visible in the growing interest in the freely selectable course offered to BME students. During the semester, student activity related to the course, positive student feedback, successful job- and career-seeking applications among the respondents supported the hypothesis that students need to prepare for the world of work during higher education studies. This was a novel initiative, which meant that the methodological and technological opportunities provided by the infocommunication technology should be incorporated into subject activities to maintain student interest and develop labour market competencies. The aim of the authors was to provide a modern, atypical teaching methodology that uses gamification (Fromann, 2017). The method of gamification in the subject mentioned allows flexible learning pathways, student-centred, tailor-made adaptive teaching, encouraging student awareness, autonomy, and responsibility for career planning. In this poster, we intend to present the characteristics of the gamification method developed and applied within the subject, the results of the effectiveness and the results of an empirical survey conducted among students. We conducted our quantitative based questionnaire survey among full time students of the Budapest University of Technology and Economics using a simple random sampling in the fall of 2017. In the course of the study, we focused on learning how much are the students' aware what competencies are expected by labour market at the start of their career, how effective is the course, how much did it contribute to the development of labour market competences among students. Our results firstly match the challenges of today's digital pedagogy and the motivational needs of the digital generations and secondly clearly contribute to a new approach to the subject. This way, the pilot can be called successful. We believe that by developing our ICT based support system and by expanding our innovative, experience-based methodology solutions based on BYOD, we can greatly contribute to the design of new curricula in the field of methodological cultural.
机译:进入毕业生劳动力市场的早期实证研究及其职业机会,于2000年代中期开始,到2013年结束。调查的重点是对劳动力市场“利用”的比较分析。赫沙发出的文凭,其次是对劳动力市场毕业生能力和期望的职权。由匈牙利商会和经济企业研究所的2004 - 2012年期间进行的问卷调查结果,以及研究生课程跟踪系统(DPR)的学生访谈,同意一个实质性问题。在许多情况下,学生们在毕业后不了解劳动力市场的机会,劳动力市场的预期和他们缺乏个别职业愿望。在BME的技术教育部还有讲座,他对这些问题进行了研究,并具有竞争力的市场经验,他们曾经为一门可自由的选择课程制定了课程(Szabóné,2013),该课程是为了扩大了解工作的世界。缺乏准备进入工作世界(欧洲委员会,2017年)不仅可以在研究结果中证明,而且在为BME学生提供的自由选择课程中越来越多地看到。在学期期间,受访者之间的课程有关的学生活动,积极的学生反馈,成功的职位和职业寻求职业申请支持学生需要在高等教育研究中为工作世界做准备的假设。这是一项新的倡议,这意味着通信技术提供的方法和技术机会应纳入主题活动,以维护学生的兴趣和发展劳动力市场的能力。作者的目标是提供一种使用游戏化的现代化的非典型教学方法(Fromann,2017)。所提到的主题中的游戏方法允许灵活的学习途径,以学生为中心,量身定制的自适应教学,鼓励学生的认识,自主权和职业规划的责任。在这张海报中,我们打算展示在主题中开发和应用的游戏化方法的特征,有效性的结果和学生进行的实证调查结果。我们在2017年秋季使用简单的随机抽样,在布达佩斯技术和经济学大学的全日制学生中进行了我们的定量问卷调查。在研究过程中,我们专注于学习学生意识到哪些能力是多少预计劳动力市场在职业生涯的开始时,课程有效有效,有多少劳动力发展劳动力市场的发展。我们的结果首先符合当今数字教学的挑战以及数字代的励志需求,其次明确促进了对该主题的新方法。这样,飞行员可以称为成功。我们认为,通过基于基于ICT的基于ICT的支持系统,通过扩大基于BYOD的基于INT的体验的方法解决方法,我们可以大大贡献方法文化领域的新课程。

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