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Precise generalized contact point and normal determination for rigid body simulation

机译:刚体仿真的精确广义接触点和正常测定

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Modeling contact for rigid body simulation requires accurate determination of time of contact, contact points, and contact normals. Existing collision detection methods for rigid body simulation can be grouped into one of three categories: convexity-based discrete methods, a posteriori discrete methods, and continuous methods. Our proposed method combines the advantages of all three types: operating on arbitrary geometric representations, running in asymptotic linear time in the number of polyhedral features, having a parameterizable precision (a variation is guaranteed to miss no collisions), and avoiding simplex/simplex tests that are difficult to implement robustly. The algorithm is demonstrated on a pathological example involving both polyhedra and polygon soups.
机译:刚体仿真的建模接触需要精确确定接触,接触点和联系方式。刚体仿真的现有碰撞检测方法可以分为三类中的一个:基于凸性的离散方法,横向离散方法和连续方法。我们所提出的方法结合了所有三种类型的优点:在任意几何表示上运行,在多面体特征的数量中运行在渐近线性时间中,具有可参数化精度(保证不受碰撞的变化),避免单纯x /单纯x测试这很难强大地实施。该算法在涉及多面体和多边形汤的病理示例上进行了说明。

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