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VR: A New Challenge in Digital Teaching of Optics and Photonics

机译:虚拟现实:光学与光子学数字化教学的新挑战

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The paper describes the implementation of practical laboratory settings in a virtual environment. With the entry of VR glasses into the mass market, there is a chance to establish educational and training applications for displaying some teaching materials and practical works. Therefore our project focuses on the realization of virtual experiments and environments, which gives users a deep insight into selected subfields of Optics & Photonics. Our goal is not to substitute the hand on experiments rather to extend them. By means of VR glasses, the user is offered the possibility to view the experiment from several angles and to make changes through interactive control functions. During the VR application, additional context-related information is displayed. By using object recognition, the specific graphics and texts for the respective object are loaded and supplemented at the appropriate place. Thus, complex facts are supported in an informative way. The prototype is developed using the Unity Engine and can thus be exported to different platforms and end devices. Another major advantage of virtual simulations to the real situation is the high degree of controllability as well as the easy repeatability. With slight modifications, entire experiments can be reused. Our research aims to acquire new knowledge in the field of e-leaming in association with VR technology. Here we try to answer a core question of the compatibility of the individual media components.
机译:本文描述了在虚拟环境中实际实验室设置的实现。随着虚拟现实眼镜进入大众市场,有机会建立教育和培训应用程序,展示一些教材和实践作品。因此,我们的项目侧重于虚拟实验和环境的实现,使用户能够深入了解光学和光子学的选定子领域。我们的目标不是取代实验,而是扩展实验。通过虚拟现实眼镜,用户可以从多个角度观看实验,并通过交互控制功能进行更改。在VR应用程序中,会显示其他与上下文相关的信息。通过使用对象识别,各个对象的特定图形和文本会在适当的位置加载和补充。因此,复杂的事实以信息丰富的方式得到支持。原型是使用Unity引擎开发的,因此可以导出到不同的平台和终端设备。虚拟仿真对真实情况的另一个主要优势是高度可控性和易于重复性。只要稍加修改,整个实验就可以重复使用。我们的研究旨在结合虚拟现实技术获取电子学习领域的新知识。在这里,我们试图回答单个媒体组件的兼容性这一核心问题。

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