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Participatory Design to Create Digital Technologies for Batik Intangible Cultural Heritage The Case of iWareBatik

机译:参与式设计为蜡染非物质文化遗产创造数字技术——以iWareBatik为例

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Heritage communication is more and more integrating digital media, which help to offer a wider and deeper understanding of heritage and its values. In particular, intangible cultural heritage (ICH) can find in information and communication technologies a powerful ally to share its facets and different dimensions, through multimedia technologies (especially videos), storytelling, and several other applications like mixed realities and artificial intelligence. Such media can help not only to provide access to information and knowledge, but also to enrich the experience of people exposed to such heritage, and to promote a deep connection between the heritage itself and interested persons. This paper presents the process through which goals and needs to communicate and promote Indonesian Batik textile heritage, which has been inscribed by UNESCO among the Intangible Cultural Heritage list in 2009, have been collected and transformed into the design of digital communication outlets, namely a website and a mobile app. Such process has encompassed an extensive analysis of the presence itself of Batik in digital media through benchmarking, as well as the elicitation of needs and requirements of relevant stakeholders and target audiences, through in-depth interviews and surveys. The design has been done ensuring at every step that it was considering and integrating, as much as possible, the results of the previous analyses. While presenting the iWareBatik case, which has been successfully implemented and launched, with the support of the highest Indonesian cultural-related institutions, the paper describes in detail the used methodology, hence providing an itinerary, which can be adopted by other similar projects.
机译:遗产传播越来越融合数字媒体,这有助于更广泛、更深入地理解遗产及其价值。特别是,非物质文化遗产(ICH)可以在信息和通信技术中找到一个强大的盟友,通过多媒体技术(尤其是视频)、讲故事和一些其他应用,如混合现实和人工智能,分享其各个方面和不同方面。这种媒体不仅有助于提供获取信息和知识的途径,而且有助于丰富接触此类遗产的人的经验,并促进遗产本身与感兴趣的人之间的深层联系。本文介绍了2009年被联合国教科文组织列入非物质文化遗产名录的印尼蜡染纺织品遗产的传播和推广目标和需求的收集过程,并将其转化为数字传播渠道的设计,即网站和移动应用程序。这一过程包括通过基准测试对蜡染在数字媒体中的存在进行广泛分析,以及通过深入访谈和调查,获取相关利益相关者和目标受众的需求和要求。该设计确保在每一步都考虑并尽可能整合之前分析的结果。在印尼最高文化相关机构的支持下,iWareBatik案已经成功实施并启动,本文在介绍该案的同时,详细描述了所使用的方法,从而提供了一个行程,可供其他类似项目采用。

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