首页> 外文会议>Simulation Multi-Conference;Computer Simulation Conference >Performance Impact of Packet Multiplexing on Massive Multiplayer Online Games
【24h】

Performance Impact of Packet Multiplexing on Massive Multiplayer Online Games

机译:数据包复用对大型多人在线游戏的性能影响

获取原文

摘要

Online games become more and more popular with the last years, and their network traffic is continuously increasing. They periodically generate a large amount of packets of relatively small size, which overload the Internet network and deteriorates its efficiency. To reduce the occupied network bandwidth by online games traffic, the so called Tunnelling, Compression and Multiplexing (TCM) approach has been recently proposed. However, even if it was claimed via a set of emulations that the TCM is expected to improve network delay and throughput, there were no theoretical nor simulation studies to demonstrate its benefits for online gaming experience which can be influenced by other network parameters as well. This paper focuses on the TCM performance evaluation for online gaming, via a careful set up of NS-3 simulations, devoted to measure performance metrics such as the transmission delay, the jitter and the arrival order of packets. It is shown that, for a small number of simultaneous players, the delay and the jitter deteriorate with the use of the TCM. On the contrary, the TCM improves the delay and the jitter in the case of a large number of players. Unfortunately, the packet order is always worse with the TCM, compared with the standard transmission protocol. However, these metrics can be greatly improved if, in addition to the TCM, the players are partitioned into groups based on their location on the game map (areas of interest).
机译:在线游戏与过去几年变得越来越受欢迎,他们的网络流量不断增加。它们定期生成大量相对较小尺寸的数据包,其超载互联网网络并降低了其效率。为了减少在线游戏流量的占用网络带宽,最近已经提出了所谓的隧道,压缩和复用(TCM)方法。但是,即使通过一组模拟所要求的TCM预期提高网络延迟和吞吐量,也没有理论和仿真研究,以展示其对在线游戏体验的好处,这也可能受到其他网络参数的影响。本文侧重于在线游戏的TCM性能评估,通过仔细设置NS-3模拟,致力于测量诸如传输延迟,抖动和数据包到达序列之类的性能指标。结果表明,对于少量的同时玩家,延迟和抖动随着TCM而恶化。相反,在大量球员的情况下,中医改善了延迟和抖动。不幸的是,与标准传输协议相比,TCM总是更糟糕的数据包订单。但是,如果除了TCM之外,这些指标可以大大提高,如果TCM,玩家将根据他们的游戏地图(感兴趣区域)在组中分为组。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号